xiandie/scene/entity/local_inspectable.gd

98 lines
2.9 KiB
GDScript

extends Sprite2D
# @export var entity_config: EntityConfig:
# set(value):
# entity_config = value
enum { STATUS_NORAML, STATUS_INSPECTING_COVER, STATUS_INSPECTING_NOTES }
@export var entity_name: String = ""
@export var entity_title: String = ""
@export var texture_cover: Texture2D
@export_multiline var inspection_note: String = ""
@onready var sprite2d = %AnimatedSoundSprite2D as AnimatedSoundSprite2D
@onready var sign_mark = %Sign as Sprite2D
@onready var area2d = %Area2D as Area2D
@onready var sfx = %Sfx
@onready var cover_sprite = %Cover as Sprite2D
@onready var content_label = %ContentLabel as Label
@onready var tip_label = %TipLabel as Label
var tip_cover = "Q: 退出 E: 阅读"
var tip_notes = "Q: 退出 E: 收起"
var status := STATUS_NORAML
var blinking_tween: Tween
var inspected_time = 0.0
func _ready() -> void:
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
content_label.text = inspection_note
content_label.modulate.a = 0.0
tip_label.text = tip_cover
tip_label.modulate.a = 0.0
cover_sprite.modulate.a = 0.0
cover_sprite.texture = texture_cover
func _on_interacted() -> void:
# 1s 内锁定交互,留给镜头复位时间
if Time.get_ticks_msec() - inspected_time < 1500:
return
if status == STATUS_NORAML:
sfx.play()
inspected_time = Time.get_ticks_msec()
SceneManager.focus_node(self)
CameraFocusMarker.tween_zoom(2.0, 1.5)
status = STATUS_INSPECTING_COVER
sign_mark.show_sign = false
SceneManager.freeze_player(0)
tip_label.text = tip_cover
_blink_label(true)
elif status == STATUS_INSPECTING_COVER:
sfx.play()
status = STATUS_INSPECTING_NOTES
tip_label.text = tip_notes
create_tween().tween_property(content_label, "modulate:a", 1.0, 0.2)
create_tween().tween_property(cover_sprite, "modulate:a", 1.0, 0.15)
elif status == STATUS_INSPECTING_NOTES:
sfx.play()
status = STATUS_INSPECTING_COVER
tip_label.text = tip_cover
create_tween().tween_property(content_label, "modulate:a", 0.0, 0.15)
create_tween().tween_property(cover_sprite, "modulate:a", 0.0, 0.2)
func _blink_label(init := true):
if status == STATUS_NORAML:
return
blinking_tween = create_tween()
if init:
blinking_tween.tween_property(tip_label, "modulate:a", 0.8, 2.0)
blinking_tween.tween_callback(_blink_label.bind(false))
else:
blinking_tween.tween_property(tip_label, "modulate:a", 0.5, 1.0)
blinking_tween.tween_callback(_blink_label.bind(true))
func _on_cancel(_body = null):
# inspected_time = Time.get_ticks_msec()
status = STATUS_NORAML
cover_sprite.modulate.a = 0.0
var tween = create_tween()
tween.tween_property(content_label, "modulate:a", 0.0, 0.15)
if blinking_tween and blinking_tween.is_running():
blinking_tween.kill()
tween.parallel().tween_property(tip_label, "modulate:a", 0.0, 0.15)
SceneManager.focus_player_and_reset_zoom(1.0)
var player = SceneManager.get_player()
if player:
player.release_player()
sign_mark.show_sign = true