xiandie/config/deploy/scene_config.gd

38 lines
1.6 KiB
GDScript

class_name SceneConfig extends Resource
const FOOTSTEP_AUDIO = {
#"wood": preload("res://config/audio/footstep/footstep_wood.tres"),
#"carpet": preload("res://config/audio/footstep/footstep_carpet.tres"),
"concrete": preload("res://config/audio/footstep/footstep_concrete.tres"),
#"grass": preload("res://config/audio/footstep/footstep_grass.tres"),
#"snow": preload("res://config/audio/footstep/footstep_snow.tres"),
"ghost": preload("res://config/audio/sfx/footstep_ghost.tres"),
"walking": preload("res://config/audio/sfx/footstep_walking.tres"),
"running": preload("res://config/audio/sfx/footstep_running.tres"),
"crawling": preload("res://config/audio/sfx/footstep_crawling.tres"),
}
# @export var scene_name: String = ""
@export_group("Player", "player_")
@export var player_y_fixed := true
@export var player_y := 45
@export_group("Sound")
@export_enum("none", "ghost", "walking", "running", "crawling", "concrete")
var footstep_type: String = "concrete"
@export var bgm := ""
## ground
# @export var foreground_scale: Vector2 = Vector2(1.2, 1.2)
# @export var foreground_position: Vector2 = Vector2(0, 0)
# @export var foreground_scene: PackedScene
# @export var background_scale: Vector2 = Vector2(1.0, 1.0)
# @export var background_position: Vector2 = Vector2(0, 0)
# @export var background_scene: PackedScene
## player and camera
# @export var player_initial_position: Vector2 = Vector2(300, 186)
# @export var player_initial_direction: Vector2 = Vector2(1, -1)
# @export var player_movement_rect: Rect2 = Rect2(0, 0, 0, 0)
# @export var camera_rect: Rect2 = Rect2(0, -1000, 664, 2317) # 564*317, 16:9