xiandie/scene/shading/ghost.tscn

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[gd_scene load_steps=8 format=3 uid="uid://h0s5ms7r7d8g"]
[ext_resource type="Shader" uid="uid://cr3jq30n7muy4" path="res://scene/shading/ghost.gdshader" id="1_n4q4i"]
[ext_resource type="Texture2D" uid="uid://bc64s5xfysrc3" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png" id="4_lap87"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fv2fx"]
shader = ExtResource("1_n4q4i")
shader_parameter/time_scale = 1.0
shader_parameter/fog_intensity = 0.35
[sub_resource type="Gradient" id="Gradient_m5hwi"]
[sub_resource type="GradientTexture2D" id="GradientTexture2D_v3bi5"]
gradient = SubResource("Gradient_m5hwi")
width = 256
height = 256
[sub_resource type="Gradient" id="Gradient_v3bi5"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.959064, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_1ykr3"]
gradient = SubResource("Gradient_v3bi5")
width = 4000
height = 400
[node name="Ghost" type="Sprite2D"]
material = SubResource("ShaderMaterial_fv2fx")
position = Vector2(135, 129)
texture = SubResource("GradientTexture2D_v3bi5")
[node name="BackBufferCopy" type="BackBufferCopy" parent="."]
visible = false
copy_mode = 2
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
show_behind_parent = true
position = Vector2(-254, -10)
texture = ExtResource("4_lap87")
[node name="Sprite2D2" type="Sprite2D" parent="."]
modulate = Color(0, 0, 0, 0.435294)
position = Vector2(-1966, -4)
texture = SubResource("GradientTexture2D_1ykr3")