xiandie/addons/project-statistics/nodes/ScenesView.gd
2024-12-23 09:30:31 +08:00

98 lines
3.4 KiB
GDScript

@tool
extends "./TreeView.gd"
enum {
NAME_COLUMN,
BASE_NODE_TYPE_COLUMN,
NODE_COUNT_COLUMN,
NODE_CONNECTIONS_COLUMN,
LOCAL_TO_SCENE_COLUMN,
SIZE_COLUMN
}
var total_scenes: TreeItem
var total_nodes: TreeItem
var total_connections: TreeItem
var total_size: TreeItem
func _ready() -> void:
tree = $VSplitContainer/Tree as Tree
summary_tree = $VSplitContainer/SummaryTree as Tree
tree.set_column_title(NAME_COLUMN, "Scene")
tree.set_column_title(BASE_NODE_TYPE_COLUMN, "Base node")
tree.set_column_title(NODE_COUNT_COLUMN, "Node count")
tree.set_column_title(NODE_CONNECTIONS_COLUMN, "Node connection count")
tree.set_column_title(LOCAL_TO_SCENE_COLUMN, "Local to scene")
tree.set_column_title(SIZE_COLUMN, "Size")
tree.set_column_titles_visible(true)
tree.hide_root = true
tree.item_activated.connect(_on_item_activated)
tree.column_title_clicked.connect(_on_column_title_clicked)
var root: TreeItem = summary_tree.create_item()
total_scenes = summary_tree.create_item(root)
total_nodes = summary_tree.create_item(root)
total_connections = summary_tree.create_item(root)
total_size = summary_tree.create_item(root)
total_scenes.set_text(0, "Total scenes")
total_nodes.set_text(0, "Total nodes")
total_connections.set_text(0, "Total connections")
total_size.set_text(0, "Total size")
summary_tree.hide_root = true
func display(stats: ProjectStatistics) -> void:
super.display(stats)
total_scenes.set_text(1, str(stats.scenes.size()))
total_nodes.set_text(1, str(stats.get_total_nodes()))
total_connections.set_text(1, str(stats.get_total_connections()))
total_size.set_text(1, String.humanize_size(stats.get_total_scenes_size()))
func update_tree(stats: ProjectStatistics) -> void:
tree.clear()
var root: TreeItem = tree.create_item()
for file_stats in stats.scenes:
var item: TreeItem = tree.create_item(root)
item.set_cell_mode(LOCAL_TO_SCENE_COLUMN, TreeItem.CELL_MODE_CHECK)
item.set_text(NAME_COLUMN, file_stats.get_name())
item.set_tooltip_text(NAME_COLUMN, file_stats.path)
item.set_metadata(NAME_COLUMN, file_stats.path)
item.set_text(BASE_NODE_TYPE_COLUMN, file_stats.base_node_type)
item.set_metadata(BASE_NODE_TYPE_COLUMN, file_stats.base_node_type)
item.set_text(NODE_COUNT_COLUMN, str(file_stats.node_count))
item.set_text(NODE_CONNECTIONS_COLUMN, str(file_stats.connection_count))
item.set_checked(LOCAL_TO_SCENE_COLUMN, file_stats.local_to_scene)
_format_size(item, SIZE_COLUMN, file_stats.size)
func update_icons() -> void:
var root: TreeItem = tree.get_root()
if not root:
return
var children:= root.get_children()
for next in children:
next.set_icon(NAME_COLUMN, get_theme_icon("PackedScene", "EditorIcons"))
next.set_icon(BASE_NODE_TYPE_COLUMN, get_theme_icon(next.get_metadata(BASE_NODE_TYPE_COLUMN), "EditorIcons"))
next.set_icon(NODE_COUNT_COLUMN, get_theme_icon("Node", "EditorIcons"))
next.set_icon(NODE_CONNECTIONS_COLUMN, get_theme_icon("Slot", "EditorIcons"))
func _sort_by_column(column: int) -> void:
match column:
NAME_COLUMN:
stats.scenes.sort_custom(sort_name)
BASE_NODE_TYPE_COLUMN:
stats.scenes.sort_custom(sort_node_type)
NODE_COUNT_COLUMN:
stats.scenes.sort_custom(sort_node_count)
NODE_CONNECTIONS_COLUMN:
stats.scenes.sort_custom(sort_connection_count)
LOCAL_TO_SCENE_COLUMN:
stats.scenes.sort_custom(sort_local_to_scene)
SIZE_COLUMN:
stats.scenes.sort_custom(sort_size)