xiandie/scene/gallery/gallery_item.gd
2025-06-24 19:42:39 +08:00

99 lines
2.3 KiB
GDScript

@tool
class_name GalleryItem
extends Container
@export var packed_scene: PackedScene:
set(val):
packed_scene = val
if is_node_ready():
_reload_scene()
@export var title: String:
set(val):
title = val
if is_node_ready():
title_label.text = val
@export_tool_button("重载场景") var reload = _reload_scene
@onready var title_label = %Title as Label
@onready var scene_btn = %SceneButton as Button
@onready var scene_holder = %SceneHolder as Control
@onready var display_layer = %DisplayLayer as CanvasLayer
@onready var display_control_mask = %ControlMask as Control
func _ready() -> void:
display_layer.layer = GlobalConfig.CANVAS_LAYER_GALLERY_CARD
title_label.text = title
_reload_scene()
scene_btn.mouse_entered.connect(_on_toggle_hover.bind(true))
scene_btn.mouse_exited.connect(_on_toggle_hover.bind(false))
scene_btn.pressed.connect(_on_pressed)
var current_scene: Node2D
func _reload_scene(add_to_card:=true):
if current_scene:
current_scene.queue_free()
if not packed_scene:
return
current_scene = packed_scene.instantiate()
if add_to_card:
scene_holder.add_child(current_scene)
current_scene.scale = Vector2.ONE * 0.125 # 1/8
# 防止看到上边缘黑边
current_scene.position = Vector2(0, -4.75)
func _on_toggle_hover(focus: bool):
if current_scene and not displaying:
if focus:
grab_focus()
current_scene.run_clip(true)
else:
if has_focus():
release_focus()
_reload_scene()
var displaying = false:
set(val):
displaying = val
display_control_mask.visible = val
if not val:
if display_control_mask.has_focus():
display_control_mask.release_focus()
func _on_pressed():
if displaying:
return
_reload_scene()
displaying = true
if current_scene:
current_scene.reparent(display_layer, false)
current_scene.scale = Vector2(1, 1)
current_scene.position = Vector2.ZERO
current_scene.run_clip(false)
current_scene.display_finished.connect(_on_display_finished, CONNECT_ONE_SHOT)
func _on_display_finished():
displaying = false
_reload_scene()
func _unhandled_input(event: InputEvent) -> void:
# 只有在 displaying 状态下生效
if displaying:
if (
event.is_action_pressed("escape")
or event.is_action_pressed("cancel")
or event.is_action_pressed("gallery")
):
_on_display_finished()
get_viewport().set_input_as_handled()