xiandie/scene/ground/script/c03/s09_closeup棺材特写.gd

17 lines
398 B
GDScript

extends CanvasLayer
@warning_ignore("unused_signal")
signal exit(arg)
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
var displaying_bloody_note := false
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("cancel") and displaying_bloody_note:
get_viewport().set_input_as_handled()
displaying_bloody_note = false
%"沾血的纸条".hide()