95 lines
3.1 KiB
Plaintext
95 lines
3.1 KiB
Plaintext
[gd_scene load_steps=12 format=3 uid="uid://ds2iyfndwamiy"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2vqpo"]
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[ext_resource type="Script" path="res://scene/ground/scene/c01/s07_animation.gd" id="2_dhaq4"]
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[ext_resource type="Texture2D" uid="uid://bbuskt4kwkwpl" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_黄昏.png" id="3_l7171"]
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[ext_resource type="PackedScene" uid="uid://bicuc35kbn8hd" path="res://scene/shading/fog.tscn" id="4_62isb"]
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[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_ulvsd"]
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[ext_resource type="Shader" path="res://asset/shader/fog.gdshader" id="5_ers28"]
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[ext_resource type="Texture2D" uid="uid://cs56isj1je50a" path="res://asset/art/scene/c01/s07_书店外/fog_mask.png" id="7_bukhd"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_munbn"]
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noise_type = 2
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fractal_type = 2
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_qmfti"]
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width = 1600
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height = 400
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seamless = true
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seamless_blend_skirt = 0.25
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noise = SubResource("FastNoiseLite_munbn")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tskev"]
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resource_local_to_scene = true
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shader = ExtResource("5_ers28")
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shader_parameter/grey_level = 0.6
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shader_parameter/speed = 0.5
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shader_parameter/noise = SubResource("NoiseTexture2D_qmfti")
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[sub_resource type="SpriteFrames" id="SpriteFrames_b4ng7"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": ExtResource("7_bukhd")
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}],
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"loop": false,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="S07" type="Node2D"]
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[node name="Ground" parent="." instance=ExtResource("1_2vqpo")]
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scene_name = "c01_s07"
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player_y = 67
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[node name="AnimationPlayer" parent="Ground" index="0"]
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script = ExtResource("2_dhaq4")
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data = {
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"fog_disappeared": false,
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"oneshot_animation_played": false
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}
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oneshot_animation = ""
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[node name="BGSprite2D" parent="Ground" index="2"]
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texture = ExtResource("3_l7171")
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offset = Vector2(0, -158)
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[node name="portal_right" parent="Ground/DeployLayer" index="1"]
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immediately = false
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target_scene = "c02_s08"
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[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_ulvsd")]
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position = Vector2(276, 40)
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portal_name = "1"
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[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_ulvsd")]
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position = Vector2(995, 28)
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debug_note = "c01_s07 的 2 号门通往书店"
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immediately = false
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portal_name = "2"
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target_scene = "c01_s08"
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target_portal = "left"
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status = "opened"
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[node name="MainPlayer" parent="Ground" index="5"]
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position = Vector2(41, 91)
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character = "小小蝶"
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[node name="Fog" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0" instance=ExtResource("4_62isb")]
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visible = false
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z_index = 5
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material = SubResource("ShaderMaterial_tskev")
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position = Vector2(595, -46)
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sprite_frames = SubResource("SpriteFrames_b4ng7")
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animation = &"default"
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frame = 0
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[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
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texture = null
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[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
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points = PackedVector2Array(37, 150, 1500, 150)
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[editable path="Ground"]
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