xiandie/scene/ground/script/c02/花名册.gd

23 lines
636 B
GDScript

extends CanvasLayer
signal exit(success: bool)
@onready var button = $TextureButton as TextureButton
var texture_dict = {
"0": preload("res://asset/art/scene/c02/s04_保卫科/花名册/花名册封皮.png"),
"1": preload("res://asset/art/scene/c02/s04_保卫科/花名册/翻开页.png"),
}
var current_texture = 0
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
button.pressed.connect(_on_button_pressed)
func _on_button_pressed() -> void:
current_texture = wrapi(current_texture + 1, 0, 2)
button.texture_normal = texture_dict[str(current_texture)]
button.set_anchors_preset(Control.PRESET_CENTER)