27 lines
745 B
GDScript
27 lines
745 B
GDScript
extends CanvasLayer
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signal exit(success: bool)
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@onready var button = $TextureButton as TextureButton
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var texture_dict = {
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"0": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/0.png"),
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"1": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/1.png"),
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"2": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/2.png"),
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"3": preload("res://asset/art/scene/c02/s04_保卫科/折叠元宝/3.png")
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}
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var current_texture = 0
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func _ready() -> void:
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layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
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button.pressed.connect(_on_button_pressed)
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func _on_button_pressed() -> void:
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if current_texture == 3:
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exit.emit(true)
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else:
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current_texture += 1
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button.texture_normal = texture_dict[str(current_texture)]
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