xiandie/README.md
2025-01-17 19:22:34 +08:00

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# xiandie
《衔蝶》开发代码
# 说明
- animation framesres://config/animation/entity_sprite_frames.tres
## 插件
- [DialogueManager 使用与维护说明](https://docs.qq.com/doc/DWG5vaEZ1Qk9EdVVw)
- [GIF 插件](https://godotengine.org/asset-library/asset/2255)
## Ground 与 GroundLoader
- 正常游戏Main -> GroundLoader -> Ground
- 开发阶段:直接编辑 Ground
## 存档结构
- 开发阶段存档save0
- 正常继续游戏存档save1
每个场景都有一份 GroundArchive 存档,通过 ArchiveManager.archive.ground_archive() 可以获得。
current_scene 是通过 GroundLoader 加载的,在 ground loader 加载 ground 时,会先更新 archive 的 current scene然后加载 ground。