xiandie/scene/ground/script/c01/s11_黄包车路灯.gd

17 lines
347 B
GDScript

extends Node
@onready var light = $PointLight2D
@onready var area = $Area2D as Area2D
var original_energy: float
func _ready() -> void:
original_energy = light.energy
light.energy = 0.0
area.area_entered.connect(_on_area_entered)
func _on_area_entered(_area) -> void:
create_tween().tween_property(light, "energy", original_energy, 2.0)