xiandie/scene/ground/scene/c02/s15_1014家具版.tscn

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[gd_scene load_steps=5 format=3 uid="uid://b21p53g42j2nt"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2gio2"]
[ext_resource type="Script" uid="uid://ebaq235h32fd" path="res://scene/ground/scene/c02/s15_animation.gd" id="2_vo24h"]
[ext_resource type="Texture2D" uid="uid://imywljabomc7" path="res://asset/art/scene/c02/s15_1014家具版/bg_1014房间-家具版.png" id="3_khabk"]
[ext_resource type="Texture2D" uid="uid://byyfo8n2vhk6e" path="res://asset/art/scene/c02/s15_1014家具版/fg_前景.png" id="4_rar4n"]
[node name="S15" type="Node2D"]
[node name="Ground" parent="." instance=ExtResource("1_2gio2")]
scene_name = "c02_s15"
player_y = 60
[node name="AnimationPlayer" parent="Ground" index="0"]
script = ExtResource("2_vo24h")
oneshot_animation = ""
[node name="BGSprite2D" parent="Ground" index="2"]
texture = ExtResource("3_khabk")
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(64, 13)
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(521, 15)
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(64, 98)
facing_direction = Vector2(1, 0)
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(-1, -15)
texture = ExtResource("4_rar4n")
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(37, 150, 600, 150)
[editable path="Ground"]