56 lines
2.2 KiB
Plaintext
56 lines
2.2 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://bivc5cdap370p"]
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[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_2713m"]
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[ext_resource type="Script" uid="uid://dydpmjpcvt3v1" path="res://scene/ground/scene/c02/s05_animation.gd" id="2_3v8iu"]
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[ext_resource type="Texture2D" uid="uid://cl8no405v4hsk" path="res://asset/art/scene/c02/s05_1012外间现实版/bg_1012外间.png" id="3_8jr2p"]
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[ext_resource type="Texture2D" uid="uid://d04bppjl5h3vo" path="res://asset/art/scene/c02/s05_1012外间现实版/fg_1012外间.png" id="4_quka7"]
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[ext_resource type="Texture2D" uid="uid://bykkjm7wker46" path="res://asset/art/scene/c02/s05_1012外间现实版/ux_公寓告示1.png" id="5_8vm4y"]
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[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/inspectable.tscn" id="6_stoff"]
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[node name="S05" type="Node2D"]
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[node name="Ground" parent="." instance=ExtResource("1_2713m")]
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scene_name = "c02_s05"
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default_portal = "right"
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player_y = 55
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[node name="AnimationPlayer" parent="Ground" index="0"]
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script = ExtResource("2_3v8iu")
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oneshot_animation = ""
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[node name="BGSprite2D" parent="Ground" index="2"]
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position = Vector2(72, 2)
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texture = ExtResource("3_8jr2p")
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[node name="portal_left" parent="Ground/DeployLayer" index="0"]
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position = Vector2(98, 27)
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target_scene = "c02_s03"
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target_portal = "1"
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[node name="portal_right" parent="Ground/DeployLayer" index="1"]
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position = Vector2(447, 30)
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target_scene = "c02_s04"
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target_portal = "1"
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status = "locked"
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prop_key = "prop_3014旋转锁钥匙"
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[node name="Inspectable公寓告示" parent="Ground/DeployLayer" index="2" instance=ExtResource("6_stoff")]
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position = Vector2(257, 31)
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texture_cover = ExtResource("5_8vm4y")
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note_centered = true
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content_key = "c02_公寓告示"
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[node name="MainPlayer" parent="Ground" index="5"]
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position = Vector2(447, 103)
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facing_direction = Vector2(-1, 0)
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[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
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position = Vector2(53, -15)
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scale = Vector2(1.1, 1.1)
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texture = ExtResource("4_quka7")
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[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
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points = PackedVector2Array(95, 150, 470, 150)
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[editable path="Ground"]
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