xiandie/scene/entity/partical/particals_ash_vertical.gd

16 lines
336 B
GDScript

extends Node2D
@onready var particals = %"纸钱" as GPUParticles2D
func _ready() -> void:
_on_visibility_changed()
visibility_changed.connect(_on_visibility_changed)
func _on_visibility_changed() -> void:
var display = is_visible_in_tree()
particals.emitting = display
if display:
particals.request_particles_process(10.0)