xiandie/scene/entity/local_inspectable.gd

163 lines
4.6 KiB
GDScript

@tool
extends Sprite2D
# @export var entity_config: EntityConfig:
# set(value):
# entity_config = value
enum { STATUS_NORAML, STATUS_INSPECTING_COVER, STATUS_INSPECTING_NOTES }
@export var entity_name: String = ""
@export var texture_cover: Texture2D
@export_enum("none", "c01", "c02", "c03", "c04", "c05", "c06") var editor_filter := "none":
set(val):
editor_filter = val
if is_node_ready():
notify_property_list_changed()
var content_key: String = ""
@onready var sprite2d = %AnimatedSoundSprite2D as AnimatedSoundSprite2D
@onready var sign_mark = %Sign as Sign
@onready var area2d = %Area2D as Area2D
@onready var sfx = %Sfx
@onready var cover_rect = %Cover as TextureRect
@onready var content_label = %ContentLabel as Label
@onready var tip_label = %TipLabel as Label
var tip_cover = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_阅读")
var tip_notes = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_收起")
static var content_dialogue = (
preload("res://asset/dialogue/inspect_content.dialogue") as DialogueResource
)
static var content_titles = ""
static func _static_init() -> void:
# preload all titles from content_dialogue
content_titles = ",".join(content_dialogue.titles.keys())
var status := STATUS_NORAML
var blinking_tween: Tween
var inspected_time = 0.0
func _ready() -> void:
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
content_label.text = _get_tr_content()
content_label.modulate.a = 0.0
tip_label.text = tip_cover
tip_label.modulate.a = 0.0
cover_rect.modulate.a = 0.0
cover_rect.texture = texture_cover
func _get_tr_content():
if content_key == "":
return ""
var inspection_note = ""
# get note content
var line_id = content_dialogue.titles.get(content_key)
while line_id and line_id != "end":
var line = content_dialogue.lines[line_id]
if line.has("text"):
inspection_note += tr(line.get("text")) + "\n"
line_id = line.get("next_id")
return inspection_note
func _on_interacted() -> void:
# 1s 内锁定交互,留给镜头复位时间
if Time.get_ticks_msec() - inspected_time < 1500:
return
if status == STATUS_NORAML:
sfx.play()
inspected_time = Time.get_ticks_msec()
SceneManager.focus_node(self)
CameraFocusMarker.tween_zoom(2.0, 1.5)
status = STATUS_INSPECTING_COVER
sign_mark.show_sign = false
SceneManager.freeze_player(0)
tip_label.text = tip_cover
_blink_label(true)
elif status == STATUS_INSPECTING_COVER:
sfx.play()
status = STATUS_INSPECTING_NOTES
tip_label.text = tip_notes
create_tween().tween_property(content_label, "modulate:a", 1.0, 0.2)
create_tween().tween_property(cover_rect, "modulate:a", 1.0, 0.15)
elif status == STATUS_INSPECTING_NOTES:
sfx.play()
status = STATUS_INSPECTING_COVER
tip_label.text = tip_cover
create_tween().tween_property(content_label, "modulate:a", 0.0, 0.15)
create_tween().tween_property(cover_rect, "modulate:a", 0.0, 0.2)
func _blink_label(init := true):
if status == STATUS_NORAML:
return
blinking_tween = create_tween()
if init:
blinking_tween.tween_property(tip_label, "modulate:a", 0.8, 2.0)
blinking_tween.tween_callback(_blink_label.bind(false))
else:
blinking_tween.tween_property(tip_label, "modulate:a", 0.5, 1.0)
blinking_tween.tween_callback(_blink_label.bind(true))
func _on_cancel(_body = null):
# inspected_time = Time.get_ticks_msec()
status = STATUS_NORAML
cover_rect.modulate.a = 0.0
var tween = create_tween()
tween.tween_property(content_label, "modulate:a", 0.0, 0.15)
if blinking_tween and blinking_tween.is_running():
blinking_tween.kill()
tween.parallel().tween_property(tip_label, "modulate:a", 0.0, 0.15)
SceneManager.focus_player_and_reset_zoom(1.0)
SceneManager.release_player()
sign_mark.show_sign = true
func _set(property: StringName, value: Variant) -> bool:
if property == "content_key":
content_key = value
content_label.text = _get_tr_content()
return true
return false
func _get(property: StringName) -> Variant:
if property == "content_key":
return content_key
return null
func _get_property_list() -> Array[Dictionary]: # only show notes_ properties in editor
if Engine.is_editor_hint() and editor_filter and editor_filter != "none":
var filted_titles = content_dialogue.titles.keys().filter(_filter_property)
return [
{
"name": "note_key",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_ENUM_SUGGESTION,
"hint_string": ",".join(filted_titles)
}
]
return [
{
"name": "content_key",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_ENUM_SUGGESTION,
"hint_string": content_titles
}
]
func _filter_property(property: StringName) -> bool:
return property.find(editor_filter) >= 0