xiandie/ui/button/sound_texture_button.gd
2024-12-23 09:29:31 +08:00

29 lines
845 B
GDScript

extends TextureButton
class_name SoundTextureButton
@export var audio_collections: Array[AudioStreamCollection]
func _ready():
if !audio_collections:
audio_collections.append(preload("res://config/audio/ui/ui_click.tres"))
#print("sound button loaded default ui_click.tres")
if audio_collections:
#print("sound button load audio_collections into audio_player")
var audio_player := RandomAudioStreamPlayer.new()
audio_player.audio_collections = audio_collections
button_down.connect(audio_player.play_random)
add_child(audio_player)
else:
printerr("sound button has no audio_collections! ignore initialization of audio_player")
#button_down.connect(_on_press_down)
#button_up.connect(_on_press_up)
#func _on_press_down():
#InputUtil.set_cursor_hand_patting()
#
#func _on_press_up():
#InputUtil.set_cursor_hand_rest()