300 lines
9.7 KiB
GDScript
300 lines
9.7 KiB
GDScript
@tool
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class_name DMSettings extends Node
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#region Editor
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## Wrap lines in the dialogue editor.
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const WRAP_LONG_LINES = "editor/wrap_long_lines"
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## The template to start new dialogue files with.
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const NEW_FILE_TEMPLATE = "editor/new_file_template"
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## Show lines without statis IDs as errors.
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const MISSING_TRANSLATIONS_ARE_ERRORS = "editor/translations/missing_translations_are_errors"
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## Include character names in the list of translatable strings.
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const INCLUDE_CHARACTERS_IN_TRANSLATABLE_STRINGS_LIST = "editor/translations/include_characters_in_translatable_strings_list"
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## The default locale to use when exporting CSVs
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const DEFAULT_CSV_LOCALE = "editor/translations/default_csv_locale"
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## Any extra CSV locales to append to the exported translation CSV
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const EXTRA_CSV_LOCALES = "editor/translations/extra_csv_locales"
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## Includes a "_character" column in CSV exports.
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const INCLUDE_CHARACTER_IN_TRANSLATION_EXPORTS = "editor/translations/include_character_in_translation_exports"
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## Includes a "_notes" column in CSV exports
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const INCLUDE_NOTES_IN_TRANSLATION_EXPORTS = "editor/translations/include_notes_in_translation_exports"
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## A custom test scene to use when testing dialogue.
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const CUSTOM_TEST_SCENE_PATH = "editor/advanced/custom_test_scene_path"
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## The custom balloon for this game.
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const BALLOON_PATH = "runtime/balloon_path"
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## The names of any autoloads to shortcut into all dialogue files (so you don't have to write `using SomeGlobal` in each file).
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const STATE_AUTOLOAD_SHORTCUTS = "runtime/state_autoload_shortcuts"
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## Check for possible naming conflicts in state shortcuts.
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const WARN_ABOUT_METHOD_PROPERTY_OR_SIGNAL_NAME_CONFLICTS = "runtime/warn_about_method_property_or_signal_name_conflicts"
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## Bypass any missing state when running dialogue.
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const IGNORE_MISSING_STATE_VALUES = "runtime/advanced/ignore_missing_state_values"
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## Whether or not the project is utilising dotnet.
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const USES_DOTNET = "runtime/advanced/uses_dotnet"
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const SETTINGS_CONFIGURATION = {
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WRAP_LONG_LINES: {
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value = false,
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type = TYPE_BOOL,
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},
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NEW_FILE_TEMPLATE: {
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value = "~ start\nNathan: [[Hi|Hello|Howdy]], this is some dialogue.\nNathan: Here are some choices.\n- First one\n\tNathan: You picked the first one.\n- Second one\n\tNathan: You picked the second one.\n- Start again => start\n- End the conversation => END\nNathan: For more information see the online documentation.\n=> END",
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type = TYPE_STRING,
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hint = PROPERTY_HINT_MULTILINE_TEXT,
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},
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MISSING_TRANSLATIONS_ARE_ERRORS: {
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value = false,
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type = TYPE_BOOL,
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is_advanced = true
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},
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INCLUDE_CHARACTERS_IN_TRANSLATABLE_STRINGS_LIST: {
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value = true,
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type = TYPE_BOOL,
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},
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DEFAULT_CSV_LOCALE: {
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value = "en",
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type = TYPE_STRING,
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hint = PROPERTY_HINT_LOCALE_ID,
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},
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EXTRA_CSV_LOCALES: {
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value = [],
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type = TYPE_PACKED_STRING_ARRAY,
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is_advanced = true
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},
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INCLUDE_CHARACTER_IN_TRANSLATION_EXPORTS: {
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value = false,
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type = TYPE_BOOL,
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is_advanced = true
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},
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INCLUDE_NOTES_IN_TRANSLATION_EXPORTS: {
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value = false,
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type = TYPE_BOOL,
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is_advanced = true
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},
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CUSTOM_TEST_SCENE_PATH: {
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value = preload("./test_scene.tscn").resource_path,
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type = TYPE_STRING,
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hint = PROPERTY_HINT_FILE,
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is_advanced = true
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},
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BALLOON_PATH: {
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value = "",
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type = TYPE_STRING,
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hint = PROPERTY_HINT_FILE,
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},
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STATE_AUTOLOAD_SHORTCUTS: {
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value = [],
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type = TYPE_PACKED_STRING_ARRAY,
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},
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WARN_ABOUT_METHOD_PROPERTY_OR_SIGNAL_NAME_CONFLICTS: {
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value = false,
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type = TYPE_BOOL,
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is_advanced = true
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},
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IGNORE_MISSING_STATE_VALUES: {
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value = false,
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type = TYPE_BOOL,
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is_advanced = true
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},
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USES_DOTNET: {
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value = false,
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type = TYPE_BOOL,
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is_hidden = true
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}
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}
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static func prepare() -> void:
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var should_save_settings: bool = false
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# Remap any old settings into their new keys
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var legacy_map: Dictionary = {
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states = STATE_AUTOLOAD_SHORTCUTS,
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missing_translations_are_errors = MISSING_TRANSLATIONS_ARE_ERRORS,
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export_characters_in_translation = INCLUDE_CHARACTERS_IN_TRANSLATABLE_STRINGS_LIST,
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wrap_lines = WRAP_LONG_LINES,
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new_with_template = null,
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new_template = NEW_FILE_TEMPLATE,
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include_all_responses = null,
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ignore_missing_state_values = IGNORE_MISSING_STATE_VALUES,
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custom_test_scene_path = CUSTOM_TEST_SCENE_PATH,
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default_csv_locale = DEFAULT_CSV_LOCALE,
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balloon_path = BALLOON_PATH,
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create_lines_for_responses_with_characters = null,
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include_character_in_translation_exports = INCLUDE_CHARACTER_IN_TRANSLATION_EXPORTS,
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include_notes_in_translation_exports = INCLUDE_NOTES_IN_TRANSLATION_EXPORTS,
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uses_dotnet = USES_DOTNET,
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try_suppressing_startup_unsaved_indicator = null
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}
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for legacy_key: String in legacy_map:
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if ProjectSettings.has_setting("dialogue_manager/general/%s" % legacy_key):
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should_save_settings = true
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# Remove the old setting
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var value = ProjectSettings.get_setting("dialogue_manager/general/%s" % legacy_key)
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ProjectSettings.set_setting("dialogue_manager/general/%s" % legacy_key, null)
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if legacy_map.get(legacy_key) != null:
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prints("Migrating Dialogue Manager setting %s to %s with value %s" % [legacy_key, legacy_map.get(legacy_key), str(value)])
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ProjectSettings.set_setting("dialogue_manager/%s" % [legacy_map.get(legacy_key)], value)
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# Set up initial settings
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for key: String in SETTINGS_CONFIGURATION:
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var setting_config: Dictionary = SETTINGS_CONFIGURATION[key]
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var setting_name: String = "dialogue_manager/%s" % key
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if not ProjectSettings.has_setting(setting_name):
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ProjectSettings.set_setting(setting_name, setting_config.value)
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ProjectSettings.set_initial_value(setting_name, setting_config.value)
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ProjectSettings.add_property_info({
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"name" = setting_name,
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"type" = setting_config.type,
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"hint" = setting_config.get("hint", PROPERTY_HINT_NONE),
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"hint_string" = setting_config.get("hint_string", "")
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})
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ProjectSettings.set_as_basic(setting_name, not setting_config.has("is_advanced"))
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ProjectSettings.set_as_internal(setting_name, setting_config.has("is_hidden"))
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if should_save_settings:
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ProjectSettings.save()
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static func set_setting(key: String, value) -> void:
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if get_setting(key, value) != value:
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ProjectSettings.set_setting("dialogue_manager/%s" % key, value)
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ProjectSettings.set_initial_value("dialogue_manager/%s" % key, SETTINGS_CONFIGURATION[key].value)
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ProjectSettings.save()
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static func get_setting(key: String, default):
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if ProjectSettings.has_setting("dialogue_manager/%s" % key):
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return ProjectSettings.get_setting("dialogue_manager/%s" % key)
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else:
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return default
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static func get_settings(only_keys: PackedStringArray = []) -> Dictionary:
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var settings: Dictionary = {}
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for key in SETTINGS_CONFIGURATION.keys():
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if only_keys.is_empty() or key in only_keys:
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settings[key] = get_setting(key, SETTINGS_CONFIGURATION[key].value)
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return settings
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#endregion
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#region User
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static func get_user_config() -> Dictionary:
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var user_config: Dictionary = {
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check_for_updates = true,
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just_refreshed = null,
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recent_files = [],
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reopen_files = [],
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most_recent_reopen_file = "",
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carets = {},
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run_title = "",
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run_resource_path = "",
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is_running_test_scene = false,
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has_dotnet_solution = false,
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open_in_external_editor = false
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}
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if FileAccess.file_exists(DMConstants.USER_CONFIG_PATH):
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var file: FileAccess = FileAccess.open(DMConstants.USER_CONFIG_PATH, FileAccess.READ)
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user_config.merge(JSON.parse_string(file.get_as_text()), true)
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return user_config
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static func save_user_config(user_config: Dictionary) -> void:
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var file: FileAccess = FileAccess.open(DMConstants.USER_CONFIG_PATH, FileAccess.WRITE)
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file.store_string(JSON.stringify(user_config))
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static func set_user_value(key: String, value) -> void:
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var user_config: Dictionary = get_user_config()
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user_config[key] = value
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save_user_config(user_config)
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static func get_user_value(key: String, default = null):
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return get_user_config().get(key, default)
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static func add_recent_file(path: String) -> void:
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var recent_files: Array = get_user_value("recent_files", [])
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if path in recent_files:
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recent_files.erase(path)
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recent_files.insert(0, path)
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set_user_value("recent_files", recent_files)
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static func move_recent_file(from_path: String, to_path: String) -> void:
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var recent_files: Array = get_user_value("recent_files", [])
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for i in range(0, recent_files.size()):
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if recent_files[i] == from_path:
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recent_files[i] = to_path
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set_user_value("recent_files", recent_files)
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static func remove_recent_file(path: String) -> void:
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var recent_files: Array = get_user_value("recent_files", [])
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if path in recent_files:
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recent_files.erase(path)
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set_user_value("recent_files", recent_files)
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static func get_recent_files() -> Array:
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return get_user_value("recent_files", [])
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static func clear_recent_files() -> void:
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set_user_value("recent_files", [])
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set_user_value("carets", {})
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static func set_caret(path: String, cursor: Vector2) -> void:
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var carets: Dictionary = get_user_value("carets", {})
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carets[path] = {
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x = cursor.x,
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y = cursor.y
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}
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set_user_value("carets", carets)
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static func get_caret(path: String) -> Vector2:
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var carets = get_user_value("carets", {})
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if carets.has(path):
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var caret = carets.get(path)
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return Vector2(caret.x, caret.y)
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else:
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return Vector2.ZERO
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static func check_for_dotnet_solution() -> bool:
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if Engine.is_editor_hint():
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var has_dotnet_solution: bool = false
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if ProjectSettings.has_setting("dotnet/project/solution_directory"):
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var directory: String = ProjectSettings.get("dotnet/project/solution_directory")
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var file_name: String = ProjectSettings.get("dotnet/project/assembly_name")
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has_dotnet_solution = FileAccess.file_exists("res://%s/%s.sln" % [directory, file_name])
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set_setting(DMSettings.USES_DOTNET, has_dotnet_solution)
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return has_dotnet_solution
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return get_setting(DMSettings.USES_DOTNET, false)
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#endregion
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