xiandie/addons/dialogue_manager/editor_translation_parser_plugin.gd

54 lines
1.9 KiB
GDScript

class_name DMTranslationParserPlugin extends EditorTranslationParserPlugin
## Cached result of parsing a dialogue file.
var data: DMCompilerResult
## List of characters that were added.
var translated_character_names: PackedStringArray = []
var translated_lines: Array[Dictionary] = []
func _parse_file(path: String) -> Array[PackedStringArray]:
var msgs: Array[PackedStringArray] = []
var file: FileAccess = FileAccess.open(path, FileAccess.READ)
var text: String = file.get_as_text()
data = DMCompiler.compile_string(text, path)
var known_keys: PackedStringArray = PackedStringArray([])
# Add all character names if settings ask for it
if DMSettings.get_setting(DMSettings.INCLUDE_CHARACTERS_IN_TRANSLATABLE_STRINGS_LIST, true):
translated_character_names = [] as Array[DialogueLine]
for character_name: String in data.character_names:
if character_name in known_keys: continue
known_keys.append(character_name)
translated_character_names.append(character_name)
msgs.append(PackedStringArray([character_name.replace('"', '\"'), "dialogue", "", DMConstants.translate("translation_plugin.character_name")]))
# Add all dialogue lines and responses
var dialogue: Dictionary = data.lines
for key: String in dialogue.keys():
var line: Dictionary = dialogue.get(key)
if not line.type in [DMConstants.TYPE_DIALOGUE, DMConstants.TYPE_RESPONSE]: continue
var translation_key: String = line.get(&"translation_key", line.text)
if translation_key in known_keys: continue
known_keys.append(translation_key)
translated_lines.append(line)
if translation_key == line.text:
msgs.append(PackedStringArray([line.text.replace('"', '\"'), "", "", line.get("notes", "")]))
else:
msgs.append(PackedStringArray([line.text.replace('"', '\"'), line.translation_key.replace('"', '\"'), "", line.get("notes", "")]))
return msgs
func _get_recognized_extensions() -> PackedStringArray:
return ["dialogue"]