xiandie/scene/main.gd

23 lines
487 B
GDScript

extends Node2D
@export var scene_config: SceneConfig:
set(val):
scene_config = val
_load_scene_config()
@export var deployment_config: DeploymentConfig:
set(val):
deployment_config = val
_load_deployment_config()
func _ready() -> void:
$UILayer.layer = GlobalConfig.CANVAS_LAYER_VIGNETTE
_load_scene_config()
_load_deployment_config()
func _load_scene_config() -> void:
if !scene_config:
return
func _load_deployment_config() -> void:
if !deployment_config:
return