xiandie/manager/deploy/entity/entity_loader.gd
2024-12-24 19:57:37 +08:00

48 lines
1.2 KiB
GDScript

@tool
class_name EntityLoader extends Node2D
@export var entity_config: EntityConfig:
set(value):
entity_config = value
value.changed.connect(_reload)
# Load the entity config
_reload()
@onready var sprite2d = %AnimatedSprite2D as AnimatedSprite2D
func _ready() -> void:
if GlobalConfig.DEBUG:
var label = DebugLabel.new()
add_child(label)
label.name = "DebugLabel"
_reload()
func _reload() -> void:
if not entity_config or not sprite2d:
return
## free unused children
# TODO Load current state according to entity config
var success := false
# Add placeholder if state's missing
if not success:
_init_placeholder()
else:
sprite2d.scale = entity_config.scale
func _init_placeholder():
if not entity_config.placeholder_size:
return
sprite2d.play("placeholder")
var frames = sprite2d.sprite_frames as SpriteFrames
var first_frame_size = frames.get_frame_texture("placeholder", 0).get_size()
sprite2d.scale = entity_config.placeholder_size / first_frame_size
print("scale:", sprite2d.scale)
sprite2d.offset = entity_config.offset
var label = get_node_or_null("DebugLabel")
if label:
label.text = ("[" + entity_config.entity_name + "]" + entity_config.entity_title)
label.modulate = Color.GREEN