xiandie/scene/ground/scene/c02/s03_院子.tscn

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[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/灯笼/灯笼2"]
position = Vector2(0, 26)
color = Color(1, 0.0980392, 0, 1)
energy = 0.7
texture = SubResource("GradientTexture2D_kyfht")
[node name="灯笼3" type="Sprite2D" parent="Ground/DeployLayer/灯笼"]
position = Vector2(1764, -86)
texture = ExtResource("11_em2ma")
[node name="自亮" type="PointLight2D" parent="Ground/DeployLayer/灯笼/灯笼3"]
visible = false
energy = 0.5
texture = ExtResource("11_em2ma")
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/灯笼/灯笼3"]
position = Vector2(0, 26)
color = Color(1, 0.0980392, 0, 1)
energy = 0.7
texture = SubResource("GradientTexture2D_kyfht")
[node name="新背景_奠" type="Node2D" parent="Ground/DeployLayer" index="11"]
visible = false
[node name="地上纸钱" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
z_index = -4
position = Vector2(0, -120)
texture = ExtResource("14_qqdxs")
centered = false
[node name="奠1" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(199.5, -3)
texture = ExtResource("6_ygnci")
[node name="奠2" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(655, -1)
texture = ExtResource("7_c3f8o")
[node name="奠3" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(799.5, -3)
texture = ExtResource("8_crgo6")
[node name="奠4" type="Sprite2D" parent="Ground/DeployLayer/新背景_奠"]
position = Vector2(1936.5, -3)
texture = ExtResource("9_vddfx")
[node name="ParticalsAsh" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
position = Vector2(343, -175)
[node name="ParticalsAsh2" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
position = Vector2(898, -162)
[node name="ParticalsAsh_z_15" parent="Ground/DeployLayer/新背景_奠" instance=ExtResource("10_c3f8o")]
z_index = 15
position = Vector2(1964, -209)
[node name="闷雷_纸人闪现" type="Node2D" parent="Ground/DeployLayer" index="12"]
visible = false
[node name="Ambush闷雷纸人" parent="Ground/DeployLayer/闷雷_纸人闪现" instance=ExtResource("25_iyaiw")]
position = Vector2(1353, 33)
hook_method = "shocking_lighting"
[node name="排队常人" type="Sprite2D" parent="Ground/DeployLayer/闷雷_纸人闪现"]
light_mask = 5
z_index = 30
position = Vector2(1227.5, -119)
texture = ExtResource("18_crgo6")
centered = false
[node name="排队纸人" type="Sprite2D" parent="Ground/DeployLayer/闷雷_纸人闪现"]
light_mask = 5
z_index = 30
position = Vector2(1227.5, -119)
texture = ExtResource("19_vddfx")
centered = false
[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/闷雷_纸人闪现"]
position = Vector2(1411, 12)
range_layer_max = 2
range_item_cull_mask = 4
texture = SubResource("GradientTexture2D_3nako")
[node name="Ambush要下雨了" parent="Ground/DeployLayer" index="13" instance=ExtResource("25_iyaiw")]
position = Vector2(1611, 46)
hook_os_key = "c02_院子_要下雨"
[node name="Pickable小鞋子" parent="Ground/DeployLayer" index="14" instance=ExtResource("7_em2ma")]
position = Vector2(809, 75)
sign_mark_offset = Vector2(0, -16.88)
enabled = false
prop_key = "prop_小鞋子2"
[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/Pickable小鞋子"]
position = Vector2(0, -7)
scale = Vector2(0.15, 0.15)
texture = ExtResource("8_plfv5")
[node name="Interactable铁门" parent="Ground/DeployLayer" index="15" instance=ExtResource("8_xt8j0")]
light_mask = 5
position = Vector2(1222, 28)
texture = ExtResource("7_gd6xp")
enable_snapper = false
action_key = 3
interacted_texture = ExtResource("9_liq0c")
prop_key = "prop_老虎钳"
[node name="SfxInvalid" parent="Ground/DeployLayer/Interactable铁门" index="0"]
process_mode = 1
[node name="SfxSuccess" parent="Ground/DeployLayer/Interactable铁门" index="1"]
process_mode = 1
[node name="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Area2D" index="0"]
shape = SubResource("RectangleShape2D_er6ob")
[node name="Wall" type="StaticBody2D" parent="Ground/DeployLayer/Interactable铁门"]
position = Vector2(3, 1)
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Interactable铁门/Wall"]
shape = SubResource("RectangleShape2D_mdix7")
[node name="Note算命摊位" parent="Ground/DeployLayer" index="16" instance=ExtResource("6_t48d1")]
position = Vector2(725, 45)
note_key = "c02_院子_算命摊位"
[node name="算卦布" type="Sprite2D" parent="Ground/DeployLayer/Note算命摊位"]
position = Vector2(0, 18)
texture = ExtResource("6_1tart")
[node name="煤油灯" parent="Ground/DeployLayer" index="17" instance=ExtResource("10_jme4f")]
position = Vector2(290, 1)
gaslight_energy = 1.5
gaslight_ground_energy = 0.7
mute_when_interacted = false
[node name="煤油灯2" parent="Ground/DeployLayer" index="18" instance=ExtResource("10_jme4f")]
position = Vector2(610, 1)
gaslight_texture = ExtResource("11_g0qhj")
ground_light_texture = ExtResource("12_ni5ro")
gaslight_energy = 1.5
gaslight_ground_energy = 0.7
mute_when_interacted = false
[node name="煤油灯3" parent="Ground/DeployLayer" index="19" instance=ExtResource("10_jme4f")]
position = Vector2(857, 1)
gaslight_texture = ExtResource("13_hw832")
ground_light_texture = ExtResource("14_7pq5y")
gaslight_energy = 1.5
gaslight_ground_energy = 0.7
mute_when_interacted = false
[node name="井" type="Sprite2D" parent="Ground/DeployLayer" index="20"]
self_modulate = Color(0.739288, 0.739288, 0.739288, 1)
light_mask = 5
z_index = 10
position = Vector2(2062, 60)
texture = ExtResource("21_4n8vm")
[node name="药车" type="Sprite2D" parent="Ground/DeployLayer" index="21"]
light_mask = 5
z_index = 10
position = Vector2(1025, 27)
texture = ExtResource("22_3y5s5")
[node name="Closeup敲门游戏" parent="Ground/DeployLayer" index="22" instance=ExtResource("23_81juy")]
position = Vector2(466, 3)
packed_scene = ExtResource("24_0o4rt")
collision_width_and_x = Vector2(40, 0)
[node name="Closeup井" parent="Ground/DeployLayer" index="23" instance=ExtResource("23_81juy")]
z_index = 6
position = Vector2(2063, 50)
packed_scene = ExtResource("26_yy4fp")
[node name="Ambush惊悚闪电" parent="Ground/DeployLayer" index="24" instance=ExtResource("25_iyaiw")]
position = Vector2(1319, 40)
hook_method = "shocking_lighting"
[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="25" instance=ExtResource("25_iyaiw")]
position = Vector2(1836, 7)
trigger_mode = "interact"
one_shot = false
hook_method = "eavesdrop"
[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="26"]
position = Vector2(1835, -16)
sprite_frames = SubResource("SpriteFrames_0o4rt")
autoplay = "default"
frame_progress = 0.643855
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="27" instance=ExtResource("35_plfv5")]
z_index = 10
position = Vector2(2037, 67)
sprite_frames = ExtResource("4_gd6xp")
animation = &"疯子看井"
frame_progress = 0.298829
snap_to_edge = false
action_key = 3
height = 49.11
collision_width_and_x = Vector2(37.08, 0)
dialogue_title = "c02_s11_井边疯子对话"
[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Npc井边疯子"]
position = Vector2(11, 7)
collision_layer = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Npc井边疯子/StaticBody2D"]
position = Vector2(-11, -3)
shape = SubResource("RectangleShape2D_bbhbr")
disabled = true
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="28"]
visible = false
position = Vector2(2154, 60)
[node name="Ambush霸凌" parent="Ground/DeployLayer/霸凌" instance=ExtResource("25_iyaiw")]
position = Vector2(-185, -10)
enabled = false
one_shot = false
hook_method = "bully_ambush"
[node name="小蝉" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
position = Vector2(29, -3)
sprite_frames = ExtResource("34_1tart")
animation = &"小婵_被霸凌"
autoplay = "小婵_被霸凌"
frame = 5
frame_progress = 0.248369
[node name="f1" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
z_index = 10
position = Vector2(-11, 1)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌1"
autoplay = "霸凌1"
[node name="Sfx2D霸凌童谣" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/霸凌/f1"]
process_mode = 1
stream = ExtResource("46_qqdxs")
volume_db = -5.0
attenuation = 2.0
bus = &"game_sfx"
script = ExtResource("54_o1qbs")
loop = true
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="f2" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
z_index = 10
position = Vector2(23, 11)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌2"
autoplay = "霸凌2"
[node name="f3" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
z_index = 10
position = Vector2(57, 7)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌3"
autoplay = "霸凌3"
[node name="Ambush点火游戏阻挡右移" parent="Ground/DeployLayer/霸凌" instance=ExtResource("25_iyaiw")]
position = Vector2(-116, -13)
enabled = false
one_shot = false
freeze_time = 4.0
hook_method = "block_right_move"
[node name="wall" type="StaticBody2D" parent="Ground/DeployLayer/霸凌"]
position = Vector2(-97, -18)
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/霸凌/wall"]
shape = SubResource("RectangleShape2D_d7h4s")
disabled = true
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="29"]
visible = false
[node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1586, -21)
sprite_frames = ExtResource("33_6137k")
animation = &"右侧窗户 闪动"
frame_progress = 0.951274
script = ExtResource("34_yy4fp")
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/右窗"]
position = Vector2(14, 31)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/右窗/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="地面1" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1740, 94)
sprite_frames = ExtResource("33_6137k")
animation = &"地面1"
script = ExtResource("34_yy4fp")
fade_in = true
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/地面1"]
position = Vector2(26, -20)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/地面1/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="地面2" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1001, 95)
sprite_frames = ExtResource("33_6137k")
animation = &"地面2"
script = ExtResource("34_yy4fp")
fade_in = true
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/地面2"]
position = Vector2(26, -20)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/地面2/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="地面3" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(515, 95)
sprite_frames = ExtResource("33_6137k")
animation = &"地面3"
script = ExtResource("34_yy4fp")
fade_in = true
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/地面3"]
position = Vector2(41, -19)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/地面3/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域1" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1772, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"1-起"
frame_progress = 0.40941
script = ExtResource("34_yy4fp")
next_animation = "1-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域1"]
position = Vector2(12, 0)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域1/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域2" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1104, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"2-起"
script = ExtResource("34_yy4fp")
next_animation = "2-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域2"]
position = Vector2(37, 41)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域2/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域3" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(947, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"3-起"
script = ExtResource("34_yy4fp")
next_animation = "3-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域3"]
position = Vector2(38, 25)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域3/Area2D"]
position = Vector2(-50, 9)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域4" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(805, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"4-起"
frame = 7
frame_progress = 0.812499
script = ExtResource("34_yy4fp")
next_animation = "4-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域4"]
position = Vector2(12, 17)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域4/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域5" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(648, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"5-起"
script = ExtResource("34_yy4fp")
next_animation = "5-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域5"]
position = Vector2(13, 15)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域5/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域6" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(435, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"6-起"
frame = 8
frame_progress = 0.280019
script = ExtResource("34_yy4fp")
next_animation = "6-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域6"]
position = Vector2(24, 16)
collision_mask = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域6/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="左侧门烧痕" type="Sprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(201, 5)
texture = ExtResource("35_dsgmu")
[node name="左侧木箱烧痕" type="Sprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(66, 54)
texture = ExtResource("36_rnk1v")
[node name="Pro小孩发抖" parent="Ground/DeployLayer/火灾" instance=ExtResource("33_ycojw")]
position = Vector2(2229, 41)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌3-发抖"
autoplay = "霸凌3-发抖"
[node name="Pro小孩喊着火啦3" parent="Ground/DeployLayer/火灾" instance=ExtResource("33_ycojw")]
z_index = 9
position = Vector2(2183, 64)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌1-跑"
autostart = false
move_configs = Array[Dictionary]([{
"animation": &"霸凌1-跑",
"animation_next": "",
"duration": 1e+07,
"movement_x": 0.0,
"velocity": Vector2(-95, 0)
}])
[node name="Pro小孩喊着火啦2" parent="Ground/DeployLayer/火灾" instance=ExtResource("33_ycojw")]
z_index = 9
position = Vector2(2133, 71)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌2-跑"
autostart = false
move_configs = Array[Dictionary]([{
"animation": &"霸凌2-跑",
"animation_next": "",
"duration": 1e+07,
"movement_x": 0.0,
"velocity": Vector2(-110, 0)
}])
[node name="Ambush等待的小蝉" parent="Ground/DeployLayer/火灾" instance=ExtResource("25_iyaiw")]
position = Vector2(2142, 71)
sign_mark_offset = Vector2(13.57, -39.84)
enabled = false
trigger_mode = "interact"
one_shot = false
[node name="小婵呼吸" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾/Ambush等待的小蝉"]
z_index = 9
position = Vector2(16, -36)
sprite_frames = ExtResource("39_rnk1v")
animation = &"小婵呼吸_牵手前"
autoplay = "小婵呼吸_牵手前"
[node name="SignSnapper" type="Marker2D" parent="Ground/DeployLayer/火灾/Ambush等待的小蝉"]
position = Vector2(-14, 6)
script = ExtResource("51_vddfx")
metadata/_custom_type_script = "uid://cnt01hiw52bmn"
[node name="牵手跑" type="AnimatableBody2D" parent="Ground/DeployLayer/火灾"]
visible = false
position = Vector2(2133, 46)
collision_layer = 4
[node name="牵手跑动画" parent="Ground/DeployLayer/火灾/牵手跑" instance=ExtResource("33_ycojw")]
z_index = 5
position = Vector2(17, -11)
sprite_frames = ExtResource("39_rnk1v")
animation = &"吕萍牵手动作"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/牵手跑"]
shape = SubResource("RectangleShape2D_vddfx")
[node name="Sfx2D跑步" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/火灾/牵手跑"]
process_mode = 1
stream = SubResource("AudioStreamRandomizer_fxne6")
volume_db = 3.0
bus = &"game_sfx"
script = ExtResource("54_o1qbs")
loop = true
metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Interactable柜子" parent="Ground/DeployLayer" index="30" instance=ExtResource("8_xt8j0")]
visible = false
position = Vector2(1772, 48)
texture = ExtResource("32_cpifc")
enabled = false
one_shot = false
prop_key = "prop_火柴"
[node name="点燃" type="AnimatedSprite2D" parent="Ground/DeployLayer/Interactable柜子"]
modulate = Color(1, 1, 1, 0)
position = Vector2(4, -45)
sprite_frames = ExtResource("33_6137k")
animation = &"箱子着火"
autoplay = "箱子着火"
frame_progress = 0.453645
[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]
light_mask = 4
position = Vector2(2189, -142)
rotation = 0.496352
energy = 1.2
range_item_cull_mask = 4
texture = SubResource("GradientTexture2D_plfv5")
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(2128, 93)
facing_direction = Vector2(1, 0)
[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"]
use_parent_material = true
[node name="楼梯" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
light_mask = 5
z_index = 20
position = Vector2(1393.5, 0)
texture = ExtResource("10_ud2jg")
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(-88, -7)
scale = Vector2(1.08, 1.08)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(37, 150, 2250, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.6
blend_mode = 1
[editable path="Ground"]
[editable path="Ground/DeployLayer/Interactable铁门"]
[editable path="Ground/DeployLayer/Interactable铁门/Sign"]