xiandie/scene/ground/script/c02/s03_closeup二章井边回忆.gd

58 lines
1.6 KiB
GDScript

extends CanvasLayer
@warning_ignore("unused_signal")
signal exit(arg)
@onready var light = %"PointLight2D" as PointLight2D
@onready var light_sprite = %"光线" as AnimatedSprite2D
@onready var sitting_sprite = %"小蝉坐着" as Sprite2D
@onready var facing_sprite = %"小蝉特写" as AnimatedSprite2D
@onready var serious_sprite = %"嘴不笑" as Sprite2D
@onready var blink_sprite = %"眨眼" as AnimatedSprite2D
@onready var holding_balls_sprite = %"手拿弹珠" as AnimatedSprite2D
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
facing_sprite.hide()
holding_balls_sprite.show()
serious_sprite.show()
blink_sprite.hide()
# 更新光
light_sprite.frame_changed.connect(_on_light_frame_changed)
_start_show()
func _start_show() -> void:
var tween = create_tween()
tween.tween_interval(2.0)
tween.tween_property(holding_balls_sprite, "modulate:a", 0.0, 1.0)
tween.tween_interval(2.0)
tween.tween_callback(_watch_back)
tween.tween_interval(2.0)
tween.tween_callback(_smile)
func _on_light_frame_changed() -> void:
light.texture = light_sprite.sprite_frames.get_frame_texture(light_sprite.animation, light_sprite.frame)
func _watch_back() -> void:
facing_sprite.show()
facing_sprite.modulate.a = 0
var tween = create_tween()
tween.tween_property(sitting_sprite, "modulate:a", 0.0, 0.3)
tween.parallel().tween_property(facing_sprite, "modulate:a", 1.0, 0.3)
func _smile() -> void:
var tween = create_tween()
tween.tween_property(serious_sprite, "modulate:a", 0.0, 0.3)
# editor created
func _on_timer_blink_timeout() -> void:
blink_sprite.show()
blink_sprite.play()
await blink_sprite.animation_finished
blink_sprite.hide()