xiandie/scene/ground/scene/c02/s06_二楼.tscn

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"values": [true]
}
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tracks/1/enabled = true
tracks/1/path = NodePath("DeployLayer/疯子撞墙:position")
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tracks/1/loop_wrap = true
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"transitions": PackedFloat32Array(1, 1),
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}
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}
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}]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 0)
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[node name="AnimationPlayer" parent="Ground" index="0"]
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[node name="背景音效" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
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bus = &"game_sfx"
script = ExtResource("4_2e08x")
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"循环播放" = true
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script = ExtResource("4_2e08x")
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[node name="Sfx擦亮火柴" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="2"]
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[node name="portal_right" parent="Ground/DeployLayer" index="1"]
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matched_sign_texture = null
[node name="portal_1" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_haidv")]
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target_scene = "c02_s08"
target_portal = "left"
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matched_sign_texture = null
[node name="portal_2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_haidv")]
position = Vector2(797, 17)
debug_note = "瞎子卧室"
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holding_reason_key = "c02_杂物堆堵住"
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[node name="楼道杂物堆" type="Sprite2D" parent="Ground/DeployLayer" index="4"]
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[node name="Pro小蝉上楼" parent="Ground/DeployLayer" index="5" instance=ExtResource("10_p6da7")]
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position = Vector2(646, 63)
sprite_frames = ExtResource("23_2e08x")
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autoplay = "小小小蝶动画(呼吸)"
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"animation_next": "小小小蝶动画(上楼梯)",
"duration": 1e+07,
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"velocity": Vector2(80, 0)
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debug_mov_animation = "小小小蝶动画(跑)"
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[node name="CollisionShape2D" parent="Ground/DeployLayer/煤油灯/Area2D" index="0"]
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[node name="PointLightGround2D" parent="Ground/DeployLayer/煤油灯" index="4"]
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[node name="煤油灯2" parent="Ground/DeployLayer" index="7" instance=ExtResource("5_3p5ta")]
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[node name="Interactable老鼠洞" parent="Ground/DeployLayer" index="8" instance=ExtResource("7_0d746")]
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[node name="小老鼠拖鞋子" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="9"]
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[node name="自动跟随的老鼠" parent="Ground/DeployLayer" index="10" instance=ExtResource("9_58d45")]
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distance_to_player_range = Vector2(20, 150)
[node name="疯子撞墙" parent="Ground/DeployLayer" index="11" instance=ExtResource("10_p6da7")]
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action_configs = Array[Dictionary]([{
"animation_intro": "疯子跪下",
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"intro_loop": 1
}])
[node name="疯子撞墙Sfx2D" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/疯子撞墙"]
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script = ExtResource("14_7x2h6")
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metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="Ambush三男孩" parent="Ground/DeployLayer" index="12" instance=ExtResource("14_k01ve")]
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hook_method = "boys_ball_game"
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush三男孩"]
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sprite_frames = ExtResource("14_och2w")
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[node name="Closeup弹珠游戏" parent="Ground/DeployLayer" index="13" instance=ExtResource("11_owxx3")]
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[node name="Closeup水盆" parent="Ground/DeployLayer" index="14" instance=ExtResource("11_owxx3")]
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packed_scene = ExtResource("16_p6da7")
[node name="Closeup谢幕演出" parent="Ground/DeployLayer" index="15" instance=ExtResource("11_owxx3")]
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packed_scene = ExtResource("25_m28ab")
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[node name="c02_final" type="Node2D" parent="Ground/DeployLayer" index="16"]
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[node name="胖子" parent="Ground/DeployLayer/c02_final" instance=ExtResource("10_p6da7")]
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position = Vector2(550, 36)
sprite_frames = ExtResource("15_k01ve")
animation = &"胖子呼吸"
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action_configs = Array[Dictionary]([{
"animation_intro": &"胖子呼吸",
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"animation_next": "胖子呼吸",
"duration": 1e+07,
"movement_x": 1000.0,
"velocity": Vector2(-65, 0)
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[node name="吕萍" type="AnimatedSprite2D" parent="Ground/DeployLayer/c02_final"]
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sprite_frames = ExtResource("15_k01ve")
animation = &"小蝶擦火柴呼吸"
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[node name="小蝉" parent="Ground/DeployLayer/c02_final" instance=ExtResource("10_p6da7")]
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z_index = 15
position = Vector2(635, 60)
sprite_frames = ExtResource("15_k01ve")
animation = &"小婵呼吸"
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action_configs = Array[Dictionary]([{
"animation_intro": "小婵捂脸",
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}, {
"animation_intro": &"小婵呼吸",
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}])
move_configs = Array[Dictionary]([{
"animation": "小婵走路",
"animation_next": "小婵呼吸",
"movement_x": 1000.0,
"velocity": Vector2(-70, 0)
}])
debug_mov_animation = "小婵走路"
[node name="瞎子" parent="Ground/DeployLayer/c02_final" instance=ExtResource("10_p6da7")]
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z_index = 15
position = Vector2(589, 56)
sprite_frames = ExtResource("15_k01ve")
animation = &"方瞎子呼吸-右"
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action_configs = Array[Dictionary]([{
"animation_intro": &"方瞎子呼吸-右",
&"animation_next": "方瞎子走路-左",
&"intro_loop": 4
}])
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"animation": "方瞎子走路-左",
"animation_next": "方瞎子呼吸-右",
"duration": 1e+07,
"movement_x": 1000.0,
"velocity": Vector2(-50, 0)
}])
debug_mov_animation = "方瞎子走路-左"
[node name="Sfx2D脚步声" type="AudioStreamPlayer2D" parent="Ground/DeployLayer/c02_final/瞎子"]
position = Vector2(-39, -20)
stream = SubResource("AudioStreamRandomizer_4ndyv")
bus = &"game_sfx"
script = ExtResource("14_7x2h6")
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metadata/_custom_type_script = "uid://wapo47a1oddf"
[node name="L环境光" type="PointLight2D" parent="Ground/DeployLayer/c02_final"]
position = Vector2(627, 29)
color = Color(0.982183, 0.783422, 0.692686, 1)
energy = 0.0
texture = SubResource("GradientTexture2D_cvjw7")
[node name="L火柴光" type="PointLight2D" parent="Ground/DeployLayer/c02_final/L环境光"]
position = Vector2(0, -5)
color = Color(0.895506, 0.638359, 0.208885, 1)
energy = 0.0
texture = SubResource("GradientTexture2D_p6da7")
[node name="MainPlayer" parent="Ground" index="4"]
position = Vector2(650, 98)
catty_light_energy = 0.5
facing_direction = Vector2(1, 0)
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(0, -5)
scale = Vector2(1.1, 1.1)
texture = ExtResource("5_26mqt")
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(37, 150, 900, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.9
blend_mode = 1
[editable path="Ground"]
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