xiandie/asset/shader/cloud.tres

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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://7wllwmfkfvsb"]
[ext_resource type="Shader" uid="uid://dnik0rl01bw5y" path="res://asset/shader/cloud.gdshader" id="1_53tbo"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_b87im"]
noise_type = 2
fractal_type = 2
fractal_octaves = 3
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_phjgp"]
invert = true
seamless = true
seamless_blend_skirt = 0.45
noise = SubResource("FastNoiseLite_b87im")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wt8y1"]
noise_type = 3
frequency = 0.005
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_km1py"]
seamless = true
seamless_blend_skirt = 0.3
noise = SubResource("FastNoiseLite_wt8y1")
[resource]
shader = ExtResource("1_53tbo")
shader_parameter/perlin_noise = SubResource("NoiseTexture2D_km1py")
shader_parameter/cell_noise = SubResource("NoiseTexture2D_phjgp")