15 lines
273 B
GDScript
15 lines
273 B
GDScript
extends Node2D
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@export var scene_config: SceneConfig:
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set(val):
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scene_config = val
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_load_scene_config()
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func _ready() -> void:
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$UILayer.layer = GlobalConfig.CANVAS_LAYER_VIGNETTE
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_load_scene_config()
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func _load_scene_config() -> void:
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if !scene_config:
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return
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