xiandie/scene/entity/portal.gd

35 lines
752 B
GDScript

extends Sprite2D
@export var portal_name := "0":
set(value):
portal_name = value
@onready var sign_mark = %Sign as Sprite2D
@onready var area2d = %Area2D as Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
area2d.body_entered.connect(_reset)
area2d.body_exited.connect(_on_cancel)
area2d.body_entered.connect(sign_mark.activate)
area2d.body_exited.connect(sign_mark.disactivate)
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
if GlobalConfig.DEBUG:
var label = Label.new()
label.text = portal_name
label.name = "Label"
add_child(label)
func _on_interacted() -> void:
# 传送
print("传送")
pass
func _on_cancel():
pass
func _reset():
pass