28 lines
645 B
GDScript
28 lines
645 B
GDScript
extends AnimatedSprite2D
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@onready var speaking_sign = %SpeakingSignAnimation as AnimatedSprite2D
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@onready var sign_mark = %Sign as Sprite2D
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@onready var area2d = %Area2D as Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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area2d.body_entered.connect(_reset)
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area2d.body_exited.connect(_on_cancel)
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area2d.body_entered.connect(sign_mark.activate)
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area2d.body_exited.connect(sign_mark.disactivate)
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sign_mark.interacted.connect(_on_interacted)
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sign_mark.cancel.connect(_on_cancel)
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func _on_interacted() -> void:
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print("npc interacted")
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pass
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func _on_cancel():
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pass
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func _reset():
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pass
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