xiandie/scene/entity/note.gd

28 lines
584 B
GDScript

extends Marker2D
# @export var title := ""
@export var notes := [] as Array[String]
@onready var sign_mark = %Sign as Sprite2D
@onready var area2d = %Area2D as Area2D
var listening = false
func _ready() -> void:
area2d.body_entered.connect(_reset)
area2d.body_exited.connect(_on_cancel)
area2d.body_entered.connect(sign_mark.activate)
area2d.body_exited.connect(sign_mark.disactivate)
sign_mark.interacted.connect(_on_interacted)
sign_mark.cancel.connect(_on_cancel)
func _on_interacted() -> void:
print("note interacted")
func _on_cancel():
pass
func _reset():
pass