39 lines
1.3 KiB
GDScript
39 lines
1.3 KiB
GDScript
extends Control
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@export var path = "res://asset/art/scene/"
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@export var static_frames = preload("res://config/art/static_sprite_frames.tres")
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@export var placeholder_texture = preload("res://config/art/placeholder_pic.webp")
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@onready var load_btn = %LoadButton as Button
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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load_btn.pressed.connect(_reload_all)
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func _reload_all():
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static_frames.clear_all()
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var dir = DirAccess.open(path) as DirAccess
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static_frames.add_animation("placeholder")
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static_frames.add_frame("placeholder", placeholder_texture)
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for c_dir in dir.get_directories():
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print("c_dir=", c_dir)
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var c_path = path + c_dir + "/"
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var c_dir_access = DirAccess.open(c_path) as DirAccess
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for s_dir in c_dir_access.get_directories():
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print("s_dir=", s_dir)
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var s_path = c_path + s_dir + "/"
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var s_dir_access = DirAccess.open(s_path) as DirAccess
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for png_file in s_dir_access.get_files():
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if png_file.ends_with(".png"):
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#print("png_file=", png_file)
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var png_path = s_path + png_file
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var texture = load(png_path) as Texture
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var c = c_dir.split("_")[0]
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var s = s_dir.split("_")[0]
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var title = c + "_" + s + "_" + png_file.get_basename()
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static_frames.add_animation(title)
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static_frames.add_frame(title, texture)
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ResourceSaver.save(static_frames)
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