158 lines
5.0 KiB
GDScript
158 lines
5.0 KiB
GDScript
@tool
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class_name PropInspector extends CanvasLayer
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enum { STATUS_HIDDEN, STATUS_INSPECTING_PROP, STATUS_INSPECTING_COVER, STATUS_INSPECTING_NOTES }
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# must be connected to
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signal quit_and_hidden
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@onready var notes_bg = %NotesBG as TextureRect
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@onready var prop_bg = %PropBG as TextureRect
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@onready var origin_texture = %OriginPropTexture as TextureRect
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@onready var full_texture = %FullTexture as TextureRect
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@onready var content_label = %ContentLabel as Label
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@onready var tip_label = %TipLabel as Label
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var tip_cover = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_阅读")
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var tip_notes = "Q: " + tr("ui_退出") + " " + "E: " + tr("ui_收起")
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var texture_cover: Texture2D
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var texture_notes: Texture2D
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var status := STATUS_HIDDEN
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var blinking_tween: Tween
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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tip_label.text = tip_cover
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if Engine.is_editor_hint():
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return
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visible = false
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layer = GlobalConfig.CANVAS_LAYER_PROP_INSPECTOR
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origin_texture.modulate.a = 0.0
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prop_bg.modulate.a = 0.0
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full_texture.modulate.a = 0.0
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content_label.modulate.a = 0.0
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tip_label.modulate.a = 0.0
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func _hide():
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status = STATUS_HIDDEN
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var tween = create_tween()
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tween.tween_property(origin_texture, "modulate:a", 0.0, 0.3)
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tween.parallel().tween_property(full_texture, "modulate:a", 0.0, 0.3)
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tween.parallel().tween_property(content_label, "modulate:a", 0.0, 0.15)
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if blinking_tween and blinking_tween.is_running():
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blinking_tween.stop()
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tween.parallel().tween_property(tip_label, "modulate:a", 0.0, 0.15)
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tween.tween_callback(_post_hide)
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SceneManager.release_player()
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func _post_hide():
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origin_texture.texture = null
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full_texture.texture = null
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texture_cover = null
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texture_notes = null
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content_label.text = ""
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tip_label.text = tip_cover
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notes_bg.visible = false
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visible = false
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quit_and_hidden.emit()
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func _blink_label(init := true):
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if status == STATUS_HIDDEN:
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return
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blinking_tween = create_tween()
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if init:
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blinking_tween.tween_property(tip_label, "modulate:a", 0.8, 2.0)
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blinking_tween.tween_callback(_blink_label.bind(false))
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else:
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blinking_tween.tween_property(tip_label, "modulate:a", 0.5, 1.0)
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blinking_tween.tween_callback(_blink_label.bind(true))
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func pop_standard_inspection(cover_texture, notes_texture, inspection_note, centered := true):
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if centered:
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content_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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else:
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content_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_LEFT
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if status != STATUS_HIDDEN:
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_hide()
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status = STATUS_INSPECTING_COVER
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visible = true
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full_texture.texture = cover_texture
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texture_cover = cover_texture
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texture_notes = notes_texture
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content_label.text = inspection_note
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SceneManager.freeze_player(0)
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var tween = create_tween()
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tween.tween_property(full_texture, "modulate:a", 1.0, 0.15)
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tip_label.text = tip_cover
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_blink_label()
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func pop_prop_inspection(prop_title: String, cover_texture: Texture2D, use_default_bg := false):
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if status != STATUS_HIDDEN:
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_hide()
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if not cover_texture:
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push_error("PropInspector: cover_texture is not set")
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return
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status = STATUS_INSPECTING_PROP
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visible = true
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var tween = create_tween()
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if use_default_bg:
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prop_bg.visible = true
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origin_texture.texture = cover_texture
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full_texture.texture = null
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tween.tween_property(origin_texture, "modulate:a", 1.0, 0.15)
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tween.tween_property(prop_bg, "modulate:a", 1.0, 0.15)
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else:
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origin_texture.texture = null
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full_texture.texture = cover_texture
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tween.tween_property(full_texture, "modulate:a", 1.0, 0.15)
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content_label.text = ""
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tip_label.text = ""
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# 显示道具获得提示
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var obtain_str = tr("ui_获得")
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var text = "~ title\n" + obtain_str + ": " + prop_title
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text += "[#item][ID:" + prop_title + "]\n=> END"
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var prop_res = DialogueManager.create_resource_from_text(text)
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var balloon = preload("res://scene/dialog/balloon.tscn").instantiate()
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# 手动跳过的同时隐藏
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balloon.manually_skipped_line.connect(_hide)
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DialogueManager.show_dialogue_balloon_scene(balloon, prop_res, "title")
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SceneManager.freeze_player(0)
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func _unhandled_input(event: InputEvent) -> void:
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if status == STATUS_HIDDEN:
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return
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if event.is_action_pressed("cancel"):
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get_viewport().set_input_as_handled()
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_hide()
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if event.is_action_pressed("interact"):
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get_viewport().set_input_as_handled()
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# STATUS_INSPECTING_COVER 与 STATUS_INSPECTING_NOTES 之间互相切换
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if status == STATUS_INSPECTING_COVER:
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# inspect notes
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status = STATUS_INSPECTING_NOTES
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if not texture_notes:
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notes_bg.visible = true
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else:
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full_texture.texture = texture_notes
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tip_label.text = tip_notes
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create_tween().tween_property(content_label, "modulate:a", 1.0, 0.2)
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elif status == STATUS_INSPECTING_NOTES:
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# inspect cover
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status = STATUS_INSPECTING_COVER
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notes_bg.visible = false
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full_texture.texture = texture_cover
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tip_label.text = tip_cover
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create_tween().tween_property(content_label, "modulate:a", 0.0, 0.2)
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# STATUS_INSPECTING_PROP 直接退出
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elif status == STATUS_INSPECTING_PROP:
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_hide()
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