25 lines
312 B
GDScript
25 lines
312 B
GDScript
extends Event2D
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# var prev_stage := 0
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# var stage := 0
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func _ready() -> void:
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super._ready()
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func _on_global_stage_updated(e: StringName, s: int):
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super._on_global_stage_updated(e, s)
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func _on_ground_ready(ground: Ground2D):
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pass
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func _on_pre_stage_updated():
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pass
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func _on_stage_updated():
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pass
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