xiandie/scene/ground/script/c03/s03_event_2d癞子剪辫子.gd
2025-07-17 16:48:40 +08:00

51 lines
1.1 KiB
GDScript

@tool
extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
if Engine.is_editor_hint():
return
func _on_global_stage_updated(e: StringName, s: int) -> void:
super._on_global_stage_updated(e, s)
func _on_ground_ready(_ground: Ground2D) -> void:
pass
func _on_pre_stage_updated() -> void:
pass
func _on_stage_updated() -> void:
pass
func start_show() -> void:
SceneManager.lock_player()
# 隐藏玩家
SceneManager.get_player().visible = false
$"Pro癞子".play("癞子背坐呼吸")
# 镜头靠近
var camera = SceneManager.get_camera_marker()
camera.focus_node($"Pro癞子")
camera.tween_zoom(1.2, 2.0)
# TODO
SceneManager.pop_debug_dialog_info("美术&音效", "剪辫子演出")
await Util.wait(2.5)
DialogueManager.show_dialogue_balloon(GlobalConfig.DIALOG_C03, "c03_s03_理发店演出2")
await DialogueManager.dialogue_ended
$"Pro瞎子".play("方瞎子走路-右")
await Util.wait(2.0)
$"Closeup瞎子糕点".display()
# 重置镜头
SceneManager.focus_player_and_reset_zoom()
SceneManager.get_player().visible = true
SceneManager.unlock_player()