xiandie/scene/ground/scene/c02/s03_院子.tscn

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[node name="Ambush偷听对话" parent="Ground/DeployLayer" index="20" instance=ExtResource("25_iyaiw")]
position = Vector2(1368, 45)
one_shot = false
hook_method = "eavesdrop"
[node name="李氏赖子房间人影" type="AnimatedSprite2D" parent="Ground/DeployLayer" index="21"]
visible = false
position = Vector2(1835, -16)
sprite_frames = SubResource("SpriteFrames_0o4rt")
frame_progress = 0.491924
[node name="Ambush井边疯子" parent="Ground/DeployLayer" index="22" instance=ExtResource("25_iyaiw")]
visible = false
z_index = 9
position = Vector2(2036, -2)
enabled = false
trigger_mode = "interact"
one_shot = false
hook_method = "mandman_talk"
[node name="井边疯子" type="AnimatedSprite2D" parent="Ground/DeployLayer/Ambush井边疯子"]
show_behind_parent = true
light_mask = 5
position = Vector2(0, 59)
sprite_frames = SubResource("SpriteFrames_cpifc")
[node name="Npc井边疯子" parent="Ground/DeployLayer" index="23" instance=ExtResource("35_plfv5")]
z_index = 8
position = Vector2(2035, 56)
sprite_frames = SubResource("SpriteFrames_kyfht")
animation = &"default"
frame_progress = 0.0
dialogue_title = "c02_s11_井边疯子对话"
[node name="StaticBody2D" type="StaticBody2D" parent="Ground/DeployLayer/Npc井边疯子"]
position = Vector2(9, -1)
collision_layer = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/Npc井边疯子/StaticBody2D"]
position = Vector2(-11, -3)
shape = SubResource("RectangleShape2D_bbhbr")
disabled = true
[node name="霸凌" type="Node2D" parent="Ground/DeployLayer" index="24"]
visible = false
position = Vector2(2154, 60)
[node name="Ambush霸凌" parent="Ground/DeployLayer/霸凌" instance=ExtResource("25_iyaiw")]
position = Vector2(-185, -10)
enabled = false
hook_method = "bully_ambush"
[node name="Sprite2D2" type="Sprite2D" parent="Ground/DeployLayer/霸凌"]
visible = false
position = Vector2(43, -9)
texture = ExtResource("29_gd6xp")
[node name="Sprite2D" type="Sprite2D" parent="Ground/DeployLayer/霸凌"]
visible = false
z_index = 10
position = Vector2(42, 12)
texture = ExtResource("30_liq0c")
[node name="小蝉" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
position = Vector2(29, -3)
sprite_frames = ExtResource("34_1tart")
animation = &"小婵_被霸凌"
autoplay = "小婵_被霸凌"
frame = 5
frame_progress = 0.248369
[node name="f1" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
z_index = 10
position = Vector2(-11, 1)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌1"
autoplay = "霸凌1"
[node name="f2" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
z_index = 10
position = Vector2(23, 11)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌2"
autoplay = "霸凌2"
[node name="f3" parent="Ground/DeployLayer/霸凌" instance=ExtResource("33_ycojw")]
z_index = 10
position = Vector2(57, 7)
sprite_frames = ExtResource("34_1tart")
animation = &"霸凌3"
autoplay = "霸凌3"
[node name="Ambush点火游戏阻挡右移" parent="Ground/DeployLayer/霸凌" instance=ExtResource("25_iyaiw")]
position = Vector2(-116, -13)
enabled = false
one_shot = false
freeze_time = 4.0
hook_method = "block_right_move"
[node name="wall" type="StaticBody2D" parent="Ground/DeployLayer/霸凌"]
position = Vector2(-97, -18)
collision_layer = 2
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/霸凌/wall"]
shape = SubResource("RectangleShape2D_d7h4s")
disabled = true
[node name="火灾" type="Node2D" parent="Ground/DeployLayer" index="25"]
visible = false
[node name="右窗" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1586, -21)
sprite_frames = ExtResource("33_6137k")
animation = &"右侧窗户 闪动"
frame_progress = 0.951274
script = ExtResource("34_yy4fp")
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/右窗"]
position = Vector2(13, 27)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/右窗/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="地面1" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1740, 94)
sprite_frames = ExtResource("33_6137k")
animation = &"地面1"
script = ExtResource("34_yy4fp")
fade_in = true
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/地面1"]
position = Vector2(26, -20)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/地面1/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="地面2" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1001, 95)
sprite_frames = ExtResource("33_6137k")
animation = &"地面2"
script = ExtResource("34_yy4fp")
fade_in = true
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/地面2"]
position = Vector2(26, -20)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/地面2/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="地面3" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(515, 95)
sprite_frames = ExtResource("33_6137k")
animation = &"地面3"
script = ExtResource("34_yy4fp")
fade_in = true
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/地面3"]
position = Vector2(41, -19)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/地面3/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域1" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1772, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"1-起"
frame_progress = 0.40941
script = ExtResource("34_yy4fp")
next_animation = "1-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域1"]
position = Vector2(12, 0)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域1/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域2" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(1104, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"2-起"
script = ExtResource("34_yy4fp")
next_animation = "2-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域2"]
position = Vector2(37, 41)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域2/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域3" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(947, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"3-起"
script = ExtResource("34_yy4fp")
next_animation = "3-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域3"]
position = Vector2(38, 25)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域3/Area2D"]
position = Vector2(-50, 9)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域4" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(805, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"4-起"
frame = 7
frame_progress = 0.812499
script = ExtResource("34_yy4fp")
next_animation = "4-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域4"]
position = Vector2(12, 17)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域4/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域5" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(648, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"5-起"
script = ExtResource("34_yy4fp")
next_animation = "5-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域5"]
position = Vector2(13, 15)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域5/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="区域6" type="AnimatedSprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(435, 0)
sprite_frames = ExtResource("33_6137k")
animation = &"6-起"
frame = 8
frame_progress = 0.280019
script = ExtResource("34_yy4fp")
next_animation = "6-持续"
[node name="Area2D" type="Area2D" parent="Ground/DeployLayer/火灾/区域6"]
position = Vector2(24, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/火灾/区域6/Area2D"]
position = Vector2(-29, 2)
shape = SubResource("RectangleShape2D_1smj8")
[node name="左侧门烧痕" type="Sprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(201, 5)
texture = ExtResource("35_dsgmu")
[node name="左侧木箱烧痕" type="Sprite2D" parent="Ground/DeployLayer/火灾"]
position = Vector2(66, 54)
texture = ExtResource("36_rnk1v")
[node name="Ambush等待的小蝉" parent="Ground/DeployLayer/火灾" instance=ExtResource("25_iyaiw")]
position = Vector2(2152, 52)
texture = ExtResource("37_dsgmu")
enabled = false
trigger_mode = "interact"
one_shot = false
hook_method = "run_away"
[node name="Sign" parent="Ground/DeployLayer/火灾/Ambush等待的小蝉" index="0"]
offset_top = -23.0
offset_bottom = -23.0
[node name="CollisionShape2D" parent="Ground/DeployLayer/火灾/Ambush等待的小蝉/Area2D" index="0"]
shape = SubResource("RectangleShape2D_em2ma")
[node name="Interactable柜子" parent="Ground/DeployLayer" index="26" instance=ExtResource("8_xt8j0")]
visible = false
position = Vector2(1772, 48)
texture = ExtResource("32_cpifc")
enabled = false
one_shot = false
prop_key = "prop_火柴"
[node name="点燃" type="AnimatedSprite2D" parent="Ground/DeployLayer/Interactable柜子"]
modulate = Color(1, 1, 1, 0)
position = Vector2(4, -45)
sprite_frames = ExtResource("33_6137k")
animation = &"箱子着火"
autoplay = "箱子着火"
frame_progress = 0.453645
[node name="最终跑路" type="RigidBody2D" parent="Ground/DeployLayer" index="27"]
visible = false
position = Vector2(2150, 30)
collision_layer = 4
collision_mask = 0
gravity_scale = 0.0
[node name="Sprite" type="AnimatedSprite2D" parent="Ground/DeployLayer/最终跑路"]
sprite_frames = ExtResource("39_rnk1v")
animation = &"一起牵手跑步-22"
autoplay = "一起牵手跑步-22"
frame_progress = 0.378595
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ground/DeployLayer/最终跑路"]
shape = SubResource("RectangleShape2D_rnk1v")
[node name="PointLight2D" type="PointLight2D" parent="Ground/AmbientLayer" index="0"]
light_mask = 4
position = Vector2(2189, -142)
rotation = 0.496352
energy = 1.2
range_item_cull_mask = 4
texture = SubResource("GradientTexture2D_plfv5")
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(25, 93)
[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"]
use_parent_material = true
[node name="楼梯" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
position = Vector2(1388, 1)
scale = Vector2(1.05, 1.05)
texture = ExtResource("10_ud2jg")
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(-88, -7)
scale = Vector2(1.08, 1.08)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(37, 150, 2350, 150)
[node name="DirectionalLight2D" parent="Ground" index="9"]
energy = 0.6
blend_mode = 1
[editable path="Ground"]
[editable path="Ground/DeployLayer/Interactable铁门"]
[editable path="Ground/DeployLayer/Interactable铁门/Sign"]
[editable path="Ground/DeployLayer/火灾/Ambush等待的小蝉"]