xiandie/scene/shading/ghost.tscn

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[gd_scene load_steps=6 format=3 uid="uid://h0s5ms7r7d8g"]
[ext_resource type="Shader" path="res://scene/shading/ghost.gdshader" id="1_n4q4i"]
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="2_4e2gx"]
[ext_resource type="Texture2D" uid="uid://bc64s5xfysrc3" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png" id="4_lap87"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fv2fx"]
shader = ExtResource("1_n4q4i")
shader_parameter/shake_power = 0.002
shader_parameter/shake_rate = 0.4
shader_parameter/shake_speed = 6.0
shader_parameter/shake_block_size = 2.0
shader_parameter/shake_color_rate = 0.002
[sub_resource type="SpriteFrames" id="SpriteFrames_fqswq"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_4e2gx")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Ghost" type="AnimatedSprite2D"]
material = SubResource("ShaderMaterial_fv2fx")
position = Vector2(135, 129)
sprite_frames = SubResource("SpriteFrames_fqswq")
autoplay = "default"
frame_progress = 0.983059
[node name="BackBufferCopy" type="BackBufferCopy" parent="."]
copy_mode = 2
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
show_behind_parent = true
position = Vector2(595, -10)
texture = ExtResource("4_lap87")