xiandie/scene/main.gd

17 lines
327 B
GDScript

extends Node2D
@export var scene_config: SceneConfig:
set(val):
scene_config = val
_load_scene_config()
func _ready() -> void:
if GlobalConfig.DEBUG:
get_window().always_on_top = true
$UILayer.layer = GlobalConfig.CANVAS_LAYER_UI
_load_scene_config()
func _load_scene_config() -> void:
if !scene_config:
return