xiandie/scene/ground/scene/c02/s03_院子切换.tscn

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[gd_scene load_steps=17 format=3 uid="uid://djc2uaefhmu7"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_lheeb"]
[ext_resource type="PackedScene" uid="uid://0sofmhrl358m" path="res://scene/entity/npc.tscn" id="2_r5smg"]
[ext_resource type="Script" path="res://config/deploy/scene_config.gd" id="2_uifea"]
[ext_resource type="PackedScene" uid="uid://jr1yd46wm5je" path="res://scene/entity/note.tscn" id="3_6x7xl"]
[ext_resource type="Texture2D" uid="uid://bb3f72fla7mvs" path="res://asset/art/scene/c02/s03_院子切换/bg_院子1楼(黄昏无人).png" id="3_78bcp"]
[ext_resource type="PackedScene" uid="uid://61pis75a8fdq" path="res://scene/entity/portal.tscn" id="4_gvtrn"]
[ext_resource type="Texture2D" uid="uid://dqsl8rcues8hs" path="res://asset/art/scene/c02/s03_院子切换/n_院子1楼(黄昏无人).png" id="4_nef6w"]
[ext_resource type="PackedScene" uid="uid://wyj4qdjyn4ql" path="res://scene/entity/old/inspectable.tscn" id="5_0xh53"]
[ext_resource type="PackedScene" uid="uid://bnf3lkcbpx1ar" path="res://scene/entity/ambush.tscn" id="6_gg4jv"]
[ext_resource type="Texture2D" uid="uid://0yip10ue5r4x" path="res://asset/art/scene/c02/s04_院子现实版/fg_楼梯.png" id="7_icddm"]
[ext_resource type="PackedScene" uid="uid://cw3q5pvciumil" path="res://scene/entity/interactable.tscn" id="8_vdelk"]
[ext_resource type="PackedScene" uid="uid://svvlohuicvhf" path="res://scene/entity/ambient/light.tscn" id="10_uxbu3"]
[ext_resource type="PackedScene" uid="uid://b8ncf4d0jda8r" path="res://scene/entity/partical/particals_ash.tscn" id="13_kq517"]
[sub_resource type="Resource" id="Resource_vdo00"]
resource_local_to_scene = true
script = ExtResource("2_uifea")
player_y_fixed = true
player_y = 45
footstep_type = "concrete"
bgm = ""
[sub_resource type="CanvasTexture" id="CanvasTexture_41q0k"]
diffuse_texture = ExtResource("3_78bcp")
normal_texture = ExtResource("4_nef6w")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ik5u6"]
resource_local_to_scene = true
size = Vector2(45, 130)
[node name="S03" type="Node2D"]
[node name="Ground" parent="." instance=ExtResource("1_lheeb")]
scene_config = SubResource("Resource_vdo00")
[node name="BGSprite2D" parent="Ground" index="0"]
texture = SubResource("CanvasTexture_41q0k")
[node name="Npc" parent="Ground/DeployLayer" index="0" instance=ExtResource("2_r5smg")]
position = Vector2(465, 23)
[node name="Note" parent="Ground/DeployLayer" index="1" instance=ExtResource("3_6x7xl")]
position = Vector2(268, -36)
notes = Array[String](["(门牌号: 1012)", "(似乎是用血来写的)"])
[node name="Portal" parent="Ground/DeployLayer" index="2" instance=ExtResource("4_gvtrn")]
position = Vector2(19, 21)
scale = Vector2(1.02941, 1.06667)
texture = null
target_scene = "c02_s02"
target_portal = "right"
[node name="Sfx" parent="Ground/DeployLayer/Portal" index="0"]
file = "页面转换声.wav"
[node name="CollisionShape2D" parent="Ground/DeployLayer/Portal/Area2D" index="0"]
shape = SubResource("RectangleShape2D_ik5u6")
[node name="Portal2" parent="Ground/DeployLayer" index="3" instance=ExtResource("4_gvtrn")]
position = Vector2(192, 8)
scale = Vector2(1.02941, 1.06667)
portal_name = "1"
target_scene = "c02_s03"
target_portal = "left"
[node name="Inspectable" parent="Ground/DeployLayer" index="4" instance=ExtResource("5_0xh53")]
position = Vector2(376, 36)
[node name="Ambush" parent="Ground/DeployLayer" index="5" instance=ExtResource("6_gg4jv")]
position = Vector2(567, 28)
hook_cg = "c02_胖子说话"
[node name="Interactable" parent="Ground/DeployLayer" index="6" instance=ExtResource("8_vdelk")]
position = Vector2(1072, 22)
[node name="灯笼" parent="Ground/AmbientLayer" index="0" instance=ExtResource("10_uxbu3")]
position = Vector2(845, -25)
ambient_light_scale = 2.0
ambient_light_energy = 2.0
[node name="ParticalsAsh" parent="Ground/AmbientLayer" index="1" instance=ExtResource("13_kq517")]
position = Vector2(1120, 5)
[node name="BGParallaxLayer" parent="Ground/ParallaxForeground" index="0"]
use_parent_material = true
[node name="楼梯" type="Sprite2D" parent="Ground/ParallaxForeground/BGParallaxLayer" index="0"]
position = Vector2(1250, 2)
scale = Vector2(1.05, 1.05)
texture = ExtResource("7_icddm")
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(-12, -143)
scale = Vector2(1.08, 1.08)
[node name="DirectionalLight2D" parent="Ground" index="5"]
color = Color(0.368627, 0.447059, 0.882353, 1)
[editable path="Ground"]
[editable path="Ground/DeployLayer/Portal"]