xiandie/manager/config_manager/global_config.gd

60 lines
1.6 KiB
GDScript

class_name GlobalConfig extends Resource
const DEBUG = true
# const DEBUG = false
# .res would be binary encoded, .tres is text encoded
const RES_FILE_FORMAT = ".tres"
## layers
const CANVAS_LAYER_DIALOG = 23
const CANVAS_LAYER_UI = 22
const CANVAS_LAYER_PROP_INSPECTOR = 21
const CANVAS_LAYER_SETTINGS = 20
const CANVAS_LAYER_BAG = 11
const CANVAS_LAYER_SHADING = 10
const CANVAS_LAYER_FG = 2
const CANVAS_LAYER_HD_ENTITY = 1
const CHARACTER_COLOR_MAP = {
"default": Color.LIGHT_SEA_GREEN,
"音效": Color.DARK_VIOLET, # 非 bug 模式时不显示
"吕萍": Color.ORANGE,
"": Color.MEDIUM_SEA_GREEN,
"获得": Color.WHITE,
"小蝶": Color.MEDIUM_SPRING_GREEN,
"小蝉": Color.AQUA,
"陆仁": Color.POWDER_BLUE,
"李氏": Color.SKY_BLUE,
"方瞎子": Color.BURLYWOOD,
"张胖子": Color.DARK_KHAKI,
"王癞子": Color.AQUA,
"吕萍(母)": Color.AQUA,
}
signal current_selected_archive_id_changed
signal auto_save_enabled_changed
signal auto_save_seconds_changed
@export var game_total_seconds := 0 # 游戏总时长
@export var game_rounds := 1 # 当前周目数
@export var current_selected_archive_id := -1: # 当前选定存档, -1 为未选择
set(val):
current_selected_archive_id = val
current_selected_archive_id_changed.emit()
@export var auto_save_enabled := true:
set(val):
auto_save_enabled = val
auto_save_enabled_changed.emit()
@export var auto_save_seconds := 60:
set(val):
auto_save_seconds = val
auto_save_seconds_changed.emit()
# window
@export var window_fullscreen := false
@export var window_top := true
# sound
@export var db_master := 0.0
@export var db_dialog := 0.0
@export var db_game_sfx := 0.0