xiandie/scene/ground/scene/c03/s05_肉铺.tscn

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[gd_scene load_steps=8 format=3 uid="uid://6ehb3ux2kilu"]
[ext_resource type="PackedScene" uid="uid://dayyx4jerj7io" path="res://scene/ground/ground.tscn" id="1_ip0og"]
[ext_resource type="Script" path="res://scene/ground/scene/c03/s05_肉铺.gd" id="2_l22xv"]
[ext_resource type="AudioStream" uid="uid://b2mudqvq1dmng" path="res://asset/audio/sfx/环境音/白噪音/白噪声房间里1.ogg" id="3_l22xv"]
[ext_resource type="Texture2D" uid="uid://ccl8ud5hbuq1r" path="res://asset/art/scene/c03/s05_肉铺/bg_肉铺内背景.png" id="4_ip0og"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="4_r4bhp"]
[ext_resource type="Texture2D" uid="uid://c5oth3mdxrnby" path="res://asset/art/scene/c03/s05_肉铺/fg_肉铺内前景.png" id="5_l22xv"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_k01ve"]
[node name="S06" type="Node2D"]
metadata/_edit_horizontal_guides_ = [-627.0]
[node name="Ground" parent="." instance=ExtResource("1_ip0og")]
scene_name = "c03_s06"
player_y = 60
[node name="AnimationPlayer" parent="Ground" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_k01ve")
}
script = ExtResource("2_l22xv")
[node name="Sfx背景音" type="AudioStreamPlayer" parent="Ground/AnimationPlayer" index="0"]
stream = ExtResource("3_l22xv")
volume_db = -5.0
autoplay = true
bus = &"game_sfx"
script = ExtResource("4_r4bhp")
mode = "场景背景音"
"循环播放" = true
"感应玩家操作" = false
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="BGSprite2D" parent="Ground" index="2"]
light_mask = 5
position = Vector2(8.5, 0)
texture = ExtResource("4_ip0og")
offset = Vector2(0, -158)
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(79, 22)
target_scene = "c02_s03"
target_portal = "6"
[node name="portal_right" parent="Ground/DeployLayer" index="1"]
position = Vector2(540, 24)
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(63, 95)
catty_light_energy = 0.5
player_movement_rect = Rect2(26, -158, 508, 316)
facing_direction = Vector2(1, 0)
[node name="CameraFocusMarker" parent="Ground" index="6"]
limit_left = 0
limit_top = -158
limit_right = 564
limit_bottom = 158
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(8.5, 0)
texture = ExtResource("5_l22xv")
offset = Vector2(0, -158)
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(26, 150, 534, 150)
[node name="DirectionalLight2D" parent="Ground" index="8"]
visible = false
energy = 0.7
blend_mode = 1
[editable path="Ground"]