xiandie/scene/ground/script/c02/老鼠精画像.gd
2025-05-21 19:03:44 +08:00

23 lines
658 B
GDScript

extends CanvasLayer
signal exit(success: bool)
# @onready var button = $TextureButton as TextureButton
# var texture_dict = {
# "0": preload("res://asset/art/scene/c02/s04_保卫科/花名册/花名册封皮.png"),
# "1": preload("res://asset/art/scene/c02/s04_保卫科/花名册/翻开页.png"),
# }
# var current_texture = 0
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
# button.pressed.connect(_on_button_pressed)
# func _on_button_pressed() -> void:
# current_texture = wrapi(current_texture + 1, 0, 2)
# button.texture_normal = texture_dict[str(current_texture)]
# button.set_anchors_preset(Control.PRESET_CENTER)