xiandie/scene/ground/scene/c02/s05_一楼内侧楼道.tscn
2025-06-07 00:19:37 +08:00

177 lines
6.3 KiB
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[gd_scene load_steps=21 format=3 uid="uid://cp8d3ag5nbjq0"]
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[node name="Ground" parent="." instance=ExtResource("1_6w6et")]
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[node name="AnimationPlayer" parent="Ground" index="0"]
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oneshot_animation = ""
[node name="BGSprite2D" parent="Ground" index="2"]
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scale = Vector2(0.5, 0.5)
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offset = Vector2(0, -240)
[node name="portal_left" parent="Ground/DeployLayer" index="0"]
position = Vector2(24, 8)
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[node name="portal_right" parent="Ground/DeployLayer" index="1"]
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matched_sign_texture = null
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position = Vector2(513, 22)
debug_note = "通往 1012 房间"
portal_name = "1"
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target_portal = "right"
matched_sign_texture = null
[node name="Ambush桶" parent="Ground/DeployLayer" index="3" instance=ExtResource("8_rcuxq")]
position = Vector2(653, 72)
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trigger_mode = "interact"
hook_method = "bucket_meat"
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light_mask = 7
position = Vector2(177, 37)
sprite_frames = ExtResource("7_mrltr")
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autoplay = "疯子坐姿"
frame_progress = 0.539486
height = 30.0
dialogue_title = "疯子_01"
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[node name="Ambush杂物堆" parent="Ground/DeployLayer" index="5" instance=ExtResource("8_rcuxq")]
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trigger_mode = "interact"
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sprite_frames = ExtResource("7_rcuxq")
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[node name="PointLight2D" type="PointLight2D" parent="Ground/DeployLayer/火苗"]
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[node name="PointLight2D2" type="PointLight2D" parent="Ground/DeployLayer/火苗"]
position = Vector2(-30, -370)
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color = Color(0.992732, 0.834742, 0.687267, 1)
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texture = ExtResource("8_mrltr")
[node name="Closeup戏台" parent="Ground/DeployLayer" index="7" instance=ExtResource("10_2yvhw")]
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packed_scene = ExtResource("11_2yvhw")
[node name="Note一楼内侧通道" parent="Ground/DeployLayer" index="8" instance=ExtResource("10_8t4w6")]
position = Vector2(390, 19)
title_filter = "c02"
note_key = "c02_一楼楼道被挡住"
[node name="MainPlayer" parent="Ground" index="5"]
position = Vector2(41, 98)
[node name="FGSprite2D" parent="Ground/ParallaxForeground/FGParallaxLayer" index="0"]
position = Vector2(45, -9)
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texture = ExtResource("8_tueh3")
[node name="PlayerLine2D" parent="Ground/ParallaxForeground" index="2"]
points = PackedVector2Array(37, 150, 700, 150)
[node name="DirectionalLight2D" parent="Ground" index="9"]
energy = 0.9
blend_mode = 1
[editable path="Ground"]