48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Node
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# 事件注册表
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# { entity: [MatcherConsumer] }
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var _event_registry: Dictionary = {}
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class MatcherConsumer:
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extends RefCounted
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@export var matcher: GameEventMatcher
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@export var consumer: Callable
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func _init(m: GameEventMatcher, c: Callable) -> void:
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self.matcher = m
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self.consumer = c
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# 注册事件
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func register_event_matcher(event_matcher: GameEventMatcher, consumer: Callable) -> void:
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if !event_matcher.entity:
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return
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var matcher_consumer = MatcherConsumer.new(event_matcher, consumer)
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if event_matcher.entity not in _event_registry:
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_event_registry[event_matcher.entity] = []
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_event_registry[event_matcher.entity].append(matcher_consumer)
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# 触发事件
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func trigger_event(event: GameEvent) -> void:
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if event.entity not in _event_registry:
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return
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for matcher_consumer in _event_registry[event.entity]:
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# matcher_consumer = matcher_consumer as MatcherConsumer
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if matcher_consumer._matcher.match(event):
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matcher_consumer._consumer.call(event)
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if event.need_to_save:
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_save_event(event)
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func _save_event(event) -> void:
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# 保存事件
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pass
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func prop_interacted(name, prop_key, interacted_times) -> void:
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print("Event: %s interacted with %s. total times: %s" % [name, prop_key, interacted_times])
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pass
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