xiandie/scene/shading/shading_layer.tscn

135 lines
4.1 KiB
Plaintext

[gd_scene load_steps=16 format=3 uid="uid://3gk1gxwanw24"]
[ext_resource type="Script" path="res://scene/shading/shading_layer.gd" id="1_6w7er"]
[ext_resource type="Shader" path="res://asset/shader/vignette.gdshader" id="1_akp6k"]
[ext_resource type="Texture2D" uid="uid://kc4726andgy2" path="res://asset/art/scene/c02/s01_街道/bg_公寓入口.png" id="2_r3a31"]
[ext_resource type="Shader" path="res://asset/shader/glitcheffect.gdshader" id="3_qjv5u"]
[ext_resource type="Shader" path="res://asset/shader/huabu.gdshader" id="4_n5nu8"]
[ext_resource type="Shader" path="res://asset/shader/fog.gdshader" id="4_sglhm"]
[ext_resource type="Texture2D" uid="uid://benc6ebkr0nd1" path="res://asset/shader/palette/bloodmoon21-1x.png" id="5_ios50"]
[ext_resource type="Shader" path="res://asset/shader/chromatic_abberation.gdshader" id="8_b0unx"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y8ah7"]
shader = ExtResource("8_b0unx")
shader_parameter/levels = 3
shader_parameter/spread = 0.01
[sub_resource type="ShaderMaterial" id="ShaderMaterial_iqikf"]
shader = ExtResource("4_n5nu8")
shader_parameter/palette = ExtResource("5_ios50")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fpg8r"]
shader = ExtResource("3_qjv5u")
shader_parameter/shake_power = 0.01
shader_parameter/shake_rate = 0.2
shader_parameter/shake_speed = 5.0
shader_parameter/shake_block_size = 30.5
shader_parameter/shake_color_rate = 0.01
[sub_resource type="ShaderMaterial" id="ShaderMaterial_pabt5"]
shader = ExtResource("4_sglhm")
shader_parameter/base_color = Color(1, 1, 1, 0.239216)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_els51"]
frequency = 0.015
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_oe2uy"]
width = 600
seamless = true
normalize = false
noise = SubResource("FastNoiseLite_els51")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_radis"]
shader = ExtResource("1_akp6k")
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_rgb = Color(0.247, 0.149, 0.192, 1)
[node name="ShadingLayer" type="CanvasLayer"]
layer = 90
script = ExtResource("1_6w7er")
mode = Array[String](["vignette"])
fog_base_color = Color(0.52549, 0.0196078, 0.141176, 0.513726)
[node name="Sprite2D" type="Sprite2D" parent="."]
visible = false
position = Vector2(285, 142)
texture = ExtResource("2_r3a31")
[node name="ChromaticAbberation" type="ColorRect" parent="."]
visible = false
material = SubResource("ShaderMaterial_y8ah7")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="BackBufferCopy" type="BackBufferCopy" parent="ChromaticAbberation"]
copy_mode = 2
[node name="Palette" type="Panel" parent="."]
visible = false
material = SubResource("ShaderMaterial_iqikf")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="BackBufferCopy" type="BackBufferCopy" parent="Palette"]
copy_mode = 2
[node name="GlitchEffect" type="ColorRect" parent="."]
visible = false
material = SubResource("ShaderMaterial_fpg8r")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="BackBufferCopy" type="BackBufferCopy" parent="GlitchEffect"]
copy_mode = 2
[node name="Fog" type="TextureRect" parent="."]
visible = false
material = SubResource("ShaderMaterial_pabt5")
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -300.0
offset_top = -256.0
offset_right = 300.0
offset_bottom = 256.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
texture = SubResource("NoiseTexture2D_oe2uy")
stretch_mode = 1
[node name="BackBufferCopy" type="BackBufferCopy" parent="Fog"]
copy_mode = 2
[node name="Vignette" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_radis")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="BackBufferCopy" type="BackBufferCopy" parent="Vignette"]
copy_mode = 2
[node name="EnvironmentLight" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2