xiandie/asset/shader/bailizi.tscn

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[gd_scene load_steps=7 format=3 uid="uid://611jtxfhccqk"]
[ext_resource type="Texture2D" uid="uid://mlffyqqogt5n" path="res://assets/worlds/第一章/场景八/单块碎片白.png" id="1_pgqa0"]
[sub_resource type="Curve" id="Curve_igcm1"]
_data = [Vector2(0, 0.956044), 0.0, 0.0, 0, 0, Vector2(0.328947, 0.527472), 2.90961, 2.90961, 0, 0, Vector2(0.72807, 0.340659), 0.0, 0.0, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_uoprq"]
curve = SubResource("Curve_igcm1")
[sub_resource type="Curve" id="Curve_sbmii"]
_data = [Vector2(0, 1), 0.0, -0.213234, 0, 0, Vector2(0.394872, 0.340659), 0.0, 0.0, 0, 0, Vector2(0.697436, 0.703297), 0.0, 0.0, 0, 0, Vector2(1, 0.131868), 0.0, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_1u1hv"]
curve = SubResource("Curve_sbmii")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_44bc2"]
particle_flag_disable_z = true
emission_shape = 3
emission_box_extents = Vector3(0, 1, 1)
direction = Vector3(-50, -5, 0)
spread = 35.0
initial_velocity_min = 5.0
initial_velocity_max = 10.0
angular_velocity_min = -10.0
angular_velocity_max = 20.0
angular_velocity_curve = SubResource("CurveTexture_uoprq")
gravity = Vector3(0, 0, 0)
scale_min = 0.1
scale_max = 0.5
scale_curve = SubResource("CurveTexture_1u1hv")
[node name="baiselizi" type="GPUParticles2D"]
position = Vector2(563, 171)
amount = 150
process_material = SubResource("ParticleProcessMaterial_44bc2")
texture = ExtResource("1_pgqa0")
lifetime = 100.0
preprocess = 50.0
visibility_rect = Rect2(0, -100, -800, 200)
trail_sections = 16
metadata/_edit_vertical_guides_ = [-721.0]