xiandie/scene/effect/黑手.tscn

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[gd_scene load_steps=9 format=3 uid="uid://d2ftpqvtvl00h"]
[ext_resource type="Texture2D" uid="uid://hv6bqkjw4clv" path="res://asset/art/scene/c02/结尾演出小蝶分镜特写/e_黑手左.png" id="1_mvq0r"]
[ext_resource type="Script" uid="uid://bd0ev6tgqlx3r" path="res://scene/effect/黑手.gd" id="1_oa0hm"]
[ext_resource type="Texture2D" uid="uid://coilus3pohj5j" path="res://asset/art/scene/c02/结尾演出小蝶分镜特写/e_黑手右.png" id="2_2evqm"]
[ext_resource type="AudioStream" uid="uid://b8sbtn3l37uh" path="res://asset/audio/sfx/旧版/c02/红屏.mp3" id="2_gd1dm"]
[ext_resource type="Script" uid="uid://rq6w1vuhuq1m" path="res://scene/entity/audio/sfx.gd" id="3_gy14l"]
[sub_resource type="Animation" id="Animation_oa0hm"]
resource_name = "双手捂屏幕"
length = 3.0
step = 0.02
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("黑手左:position")
tracks/0/interp = 2
tracks/0/loop_wrap = false
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1, 2.8),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(-131, 253), Vector2(9, 217), Vector2(86, 191), Vector2(288, 132)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("黑手右:position")
tracks/1/interp = 2
tracks/1/loop_wrap = false
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5, 1.02, 2.8),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(694, 244), Vector2(554, 216), Vector2(418, 190), Vector2(291, 132)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("黑手左:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = false
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.9, 2.3, 2.8),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(0.8, 0.8), Vector2(1.2, 1.2), Vector2(2, 2), Vector2(2.5, 2.5)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("黑手右:scale")
tracks/3/interp = 2
tracks/3/loop_wrap = false
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.9, 2.3, 2.8),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(0.8, 0.8), Vector2(1.2, 1.2), Vector2(2, 2), Vector2(2.5, 2.5)]
}
[sub_resource type="Animation" id="Animation_gd1dm"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("黑手左:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-131, 253)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("黑手右:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(694, 244)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("黑手左:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("黑手右:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_43ipm"]
_data = {
&"RESET": SubResource("Animation_gd1dm"),
&"双手捂屏幕": SubResource("Animation_oa0hm")
}
[node name="黑手Effect" type="CanvasLayer"]
script = ExtResource("1_oa0hm")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_43ipm")
}
[node name="Sfx捂手音效" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_gd1dm")
bus = &"game_sfx"
script = ExtResource("3_gy14l")
metadata/_custom_type_script = "uid://rq6w1vuhuq1m"
[node name="黑手左" type="Sprite2D" parent="."]
position = Vector2(-131, 253)
texture = ExtResource("1_mvq0r")
offset = Vector2(150, 0)
[node name="黑手右" type="Sprite2D" parent="."]
position = Vector2(694, 244)
texture = ExtResource("2_2evqm")
offset = Vector2(-150, 0)