xiandie/scene/main.gd

34 lines
934 B
GDScript

extends Node2D
@export var locale := "":
set(val):
TranslationServer.set_locale(val)
locale = val
func _ready() -> void:
%UILayer.layer = GlobalConfig.CANVAS_LAYER_UI
%ColorRectTop.visible = true
%ColorRectBottom.visible = true
# focus_mode = Control.FOCUS_CLICK
# settings.exited.connect(grab_focus)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("escape"):
get_viewport().set_input_as_handled()
SceneManager.show_panel()
# SceneManager.show_settings()
elif event.is_action_pressed("bag"):
get_viewport().set_input_as_handled()
SceneManager.show_bag()
elif event.is_action_pressed("memory"):
get_viewport().set_input_as_handled()
SceneManager.show_memory()
elif event.is_action_pressed("note"):
get_viewport().set_input_as_handled()
SceneManager.show_note()
elif event.is_action_pressed("panel"):
get_viewport().set_input_as_handled()
SceneManager.show_panel()