xiandie/scene/ground/script/c02/event小蝉哼歌.gd

26 lines
412 B
GDScript

extends Event2D
# var prev_stage := 0
# var stage := 0
func _ready() -> void:
super._ready()
func _on_global_stage_updated(e: StringName, s: int):
super._on_global_stage_updated(e, s)
func _on_ground_ready(ground: Ground2D):
_on_stage_updated()
func _on_pre_stage_updated():
pass
func _on_stage_updated():
# 1 阶段播放 2阶段结束
if stage == 1:
$"Sfx2D小蝉哼歌".play.call_deferred()