xiandie/scene/ground/script/c02/井特写.gd

13 lines
401 B
GDScript

extends CanvasLayer
signal exit()
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
if not ArchiveManager.get_global_value("c02_watched_the_well"):
ArchiveManager.set_global_entry("c02_watched_the_well", true)
DialogueManager.show_dialogue_balloon(
preload("res://asset/dialogue/npc.dialogue"), "c02_看井对话"
)
await DialogueManager.dialogue_ended
exit.emit()