xiandie/scene/ground/script/c03/s04_closeup柜子.gd

15 lines
270 B
GDScript

extends CanvasLayer
@warning_ignore("unused_signal")
signal exit(arg)
@onready var drug_spec
@onready var bowl
func _ready() -> void:
layer = GlobalConfig.CANVAS_LAYER_LITTLE_GAME
# TODO 拿药方后,启动 drug game
EventManager.set_stage("c03_drug_game", 1)