23 lines
490 B
GDScript
23 lines
490 B
GDScript
extends CanvasLayer
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func _ready() -> void:
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layer = GlobalConfig.CANVAS_LAYER_UX_PANEL
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SceneManager.toggle_pause_counter(true)
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func _unhandled_input(event: InputEvent) -> void:
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# memory 界面阻塞所有输入事件,除了 escape
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get_viewport().set_input_as_handled()
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if (
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event.is_action_pressed("escape")
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or event.is_action_pressed("cancel")
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or event.is_action_pressed("memory")
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):
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quit()
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func quit() -> void:
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SceneManager.toggle_pause_counter(false)
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queue_free()
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