xiandie/scene/effect/ghost.tscn

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[gd_scene load_steps=11 format=3 uid="uid://h0s5ms7r7d8g"]
[ext_resource type="Shader" uid="uid://cr3jq30n7muy4" path="res://scene/effect/ghost.gdshader" id="1_n4q4i"]
[ext_resource type="Script" uid="uid://2uv6vhcq84am" path="res://scene/effect/ghost.gd" id="2_n01ru"]
[ext_resource type="SpriteFrames" uid="uid://c80mjx2sll6mg" path="res://asset/art/gif/c01_鬼差/c01_鬼差_frames.tres" id="3_6t4m0"]
[ext_resource type="Texture2D" uid="uid://bc64s5xfysrc3" path="res://asset/art/scene/c01/s07_书店外/bg_书店外_夜晚.png" id="4_lap87"]
[ext_resource type="Texture2D" uid="uid://b7gyapghy3tsy" path="res://asset/art/neutral_point_light.png" id="4_n01ru"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fv2fx"]
shader = ExtResource("1_n4q4i")
shader_parameter/time_scale = 1.0
shader_parameter/fog_intensity = 0.35
[sub_resource type="Gradient" id="Gradient_m5hwi"]
[sub_resource type="GradientTexture2D" id="GradientTexture2D_v3bi5"]
gradient = SubResource("Gradient_m5hwi")
width = 256
height = 256
[sub_resource type="Gradient" id="Gradient_v3bi5"]
interpolation_mode = 2
offsets = PackedFloat32Array(0, 0.959064, 1)
colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_1ykr3"]
gradient = SubResource("Gradient_v3bi5")
width = 4000
height = 400
[node name="Ghost" type="Sprite2D"]
material = SubResource("ShaderMaterial_fv2fx")
position = Vector2(135, 129)
texture = SubResource("GradientTexture2D_v3bi5")
script = ExtResource("2_n01ru")
[node name="BackBufferCopy" type="BackBufferCopy" parent="."]
visible = false
copy_mode = 2
[node name="背景" type="Sprite2D" parent="."]
visible = false
show_behind_parent = true
position = Vector2(-254, -10)
texture = ExtResource("4_lap87")
[node name="阴暗" type="Sprite2D" parent="."]
modulate = Color(0, 0, 0, 0.435294)
position = Vector2(-1966, -4)
texture = SubResource("GradientTexture2D_1ykr3")
[node name="鬼差" type="AnimatedSprite2D" parent="."]
position = Vector2(-68, -52)
sprite_frames = ExtResource("3_6t4m0")
animation = &"鬼差飘移动画"
autoplay = "鬼差飘移动画"
frame_progress = 0.594265
[node name="PointLight2D" type="PointLight2D" parent="鬼差"]
visible = false
position = Vector2(60, 45)
color = Color(0.933326, 4.81308e-06, 9.62615e-07, 1)
energy = 1.5
texture = ExtResource("4_n01ru")
texture_scale = 0.7